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Observed match data · coverage pending
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Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 14 / 14 | 6.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 14 / 14 | 2.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 13 / 14 | 14.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.53 | 13 / 14 | 1.54 – 27.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.9% | 13 / 14 | 54.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.9 | 13 / 14 | 20.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 13 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 13 / 14 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 13 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 69.2% | 13 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 61.5% | 13 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,227.4 | 13 / 14 | 65,006.0 – 166,964.0 |
Physical damageFinal match statistic reported by the match source. | 44,653.1 | 13 / 14 | 23,769.0 – 78,760.0 |
Magic damageFinal match statistic reported by the match source. | 46,733.2 | 13 / 14 | 32,588.0 – 77,511.0 |
True damageFinal match statistic reported by the match source. | 4,837.2 | 13 / 14 | 606.0 – 15,453.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,777.7 | 13 / 14 | 2,104.9 – 3,601.1 |
Damage takenFinal match statistic reported by the match source. | 129,221.3 | 13 / 14 | 89,978.0 – 209,425.0 |
Damage mitigatedFinal match statistic reported by the match source. | 139,492.3 | 13 / 14 | 92,556.0 – 222,678.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,696.0 | 13 / 14 | 53,112.0 – 92,275.0 |
Gold spentFinal match statistic reported by the match source. | 62,068.6 | 13 / 14 | 50,995.0 – 88,417.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,967.8 | 13 / 14 | 1,676.8 – 2,252.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 13 / 14 | 85.1% – 97.0% |
Total CSFinal match statistic reported by the match source. | 1,209.0 | 13 / 14 | 988.0 – 1,535.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 13 / 14 | 31.2 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 41.9 | 13 / 14 | 5.0 – 72.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -29.5 | 11 / 14 | -111.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +328.2 | 14 / 14 | -2,850.0 – +3,941.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -456.8 | 11 / 14 | -3,833.0 – +3,146.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 335.4 | 13 / 14 | 231.0 – 507.0 |
Vision score / minFinal match statistic reported by the match source. | 9.66 | 13 / 14 | 7.48 – 11.21 |
Wards placedFinal match statistic reported by the match source. | 129.1 | 13 / 14 | 95.0 – 199.0 |
Wards clearedFinal match statistic reported by the match source. | 52.0 | 13 / 14 | 34.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 41.8 | 13 / 14 | 29.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 13 / 14 | 1.03 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,051.8 | 13 / 14 | 5,872.2 – 44,989.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,789.8 | 13 / 14 | 2,377.3 – 31,510.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 13 / 14 | 15.1 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 13 / 14 | 14.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:52 | 14 / 14 | 26:27 – 49:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 14 / 14 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 5 / 14 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 14 / 14 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable