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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.0 | 2 / 2 | 18.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 25.5 | 2 / 2 | 14.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 52.5 | 2 / 2 | 40.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.96 | 2 / 2 | 2.51 – 4.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 2 / 2 | 64.4% – 66.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 75.5 | 2 / 2 | 58.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 2 / 2 | 1.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 3.0 | 2 / 2 | 3.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 110,431.0 | 2 / 2 | 89,968.0 – 130,894.0 |
Physical damageFinal match statistic reported by the match source. | 49,020.0 | 2 / 2 | 38,419.0 – 59,621.0 |
Magic damageFinal match statistic reported by the match source. | 55,986.0 | 2 / 2 | 47,680.0 – 64,292.0 |
True damageFinal match statistic reported by the match source. | 5,421.0 | 2 / 2 | 3,865.0 – 6,977.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,986.2 | 2 / 2 | 2,568.1 – 3,404.3 |
Damage takenFinal match statistic reported by the match source. | 175,457.5 | 2 / 2 | 128,835.0 – 222,080.0 |
Damage mitigatedFinal match statistic reported by the match source. | 195,707.0 | 2 / 2 | 160,840.0 – 230,574.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 72,752.0 | 2 / 2 | 67,926.0 – 77,578.0 |
Gold spentFinal match statistic reported by the match source. | 70,437.5 | 2 / 2 | 65,395.0 – 75,480.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,978.3 | 2 / 2 | 1,938.9 – 2,017.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.8% | 2 / 2 | 96.3% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,120.0 | 2 / 2 | 1,059.0 – 1,181.0 |
CS / minFinal match statistic reported by the match source. | 30.6 | 2 / 2 | 27.5 – 33.7 |
Turret plates takenFinal match statistic reported by the match source. | 27.5 | 2 / 2 | 21.0 – 34.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.0 | 2 / 2 | -50.0 – +38.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -872.5 | 2 / 2 | -4,633.0 – +2,888.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,502.5 | 2 / 2 | -4,794.0 – -211.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 330.5 | 2 / 2 | 318.0 – 343.0 |
Vision score / minFinal match statistic reported by the match source. | 9.03 | 2 / 2 | 8.27 – 9.79 |
Wards placedFinal match statistic reported by the match source. | 114.5 | 2 / 2 | 112.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 46.0 | 2 / 2 | 46.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 30.0 | 2 / 2 | 26.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 2 / 2 | 1.32 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,880.7 | 2 / 2 | 6,002.2 – 9,202.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,853.0 | 2 / 2 | 2,096.7 – 4,851.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.4 | 2 / 2 | 13.7 – 17.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.8 | 2 / 2 | 16.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 36:45 | 2 / 2 | 35:02 – 38:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 2 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 1.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 1.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 1 / 2 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 2 / 2 | 4.0 – 6.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 2 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable