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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 3 / 3 | 6.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 3 / 3 | 9.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 36.0 | 3 / 3 | 6.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.77 | 3 / 3 | 0.75 – 6.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 52.4% | 3 / 3 | 40.0% – 62.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.3 | 3 / 3 | 12.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 3 / 3 | 2.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 3 / 3 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 118,687.7 | 3 / 3 | 66,528.0 – 205,379.0 |
Physical damageFinal match statistic reported by the match source. | 64,308.7 | 3 / 3 | 33,934.0 – 124,333.0 |
Magic damageFinal match statistic reported by the match source. | 50,092.7 | 3 / 3 | 31,624.0 – 75,377.0 |
True damageFinal match statistic reported by the match source. | 4,283.0 | 3 / 3 | 242.0 – 6,940.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,003.8 | 3 / 3 | 2,092.1 – 3,892.2 |
Damage takenFinal match statistic reported by the match source. | 149,568.0 | 3 / 3 | 84,728.0 – 261,707.0 |
Damage mitigatedFinal match statistic reported by the match source. | 142,096.7 | 3 / 3 | 79,875.0 – 262,477.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 72,136.0 | 3 / 3 | 53,978.0 – 99,095.0 |
Gold spentFinal match statistic reported by the match source. | 69,539.3 | 3 / 3 | 52,933.0 – 99,030.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,951.2 | 3 / 3 | 1,697.4 – 2,278.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 3 / 3 | 89.5% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,289.7 | 3 / 3 | 1,067.0 – 1,616.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 3 / 3 | 30.6 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 46.7 | 3 / 3 | 5.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 3 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -357.3 | 3 / 3 | -3,719.0 – +1,739.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 3 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 330.7 | 3 / 3 | 232.0 – 485.0 |
Vision score / minFinal match statistic reported by the match source. | 8.73 | 3 / 3 | 8.35 – 9.19 |
Wards placedFinal match statistic reported by the match source. | 123.3 | 3 / 3 | 92.0 – 173.0 |
Wards clearedFinal match statistic reported by the match source. | 46.3 | 3 / 3 | 27.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 34.7 | 3 / 3 | 20.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 3 / 3 | 1.23 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,478.4 | 3 / 3 | 5,295.5 – 11,363.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,606.8 | 3 / 3 | 2,831.3 – 7,037.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 3 / 3 | 16.3 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.4 | 3 / 3 | 15.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 37:27 | 3 / 3 | 27:48 – 52:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 3 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 3 / 3 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 3 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 3 / 3 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable