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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.3 | 3 / 3 | 2.0 – 15.0 |
DeathsFinal match statistic reported by the match source. | 21.3 | 3 / 3 | 18.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 22.3 | 3 / 3 | 2.0 – 35.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.53 | 3 / 3 | 0.19 – 2.72 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.7% | 3 / 3 | 40.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.7 | 3 / 3 | 4.0 – 49.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,988.0 | 3 / 3 | 46,512.0 – 114,009.0 |
Physical damageFinal match statistic reported by the match source. | 42,672.7 | 3 / 3 | 20,492.0 – 59,744.0 |
Magic damageFinal match statistic reported by the match source. | 41,024.0 | 3 / 3 | 22,006.0 – 62,262.0 |
True damageFinal match statistic reported by the match source. | 6,288.0 | 3 / 3 | 3,963.0 – 10,891.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,865.3 | 3 / 3 | 2,087.3 – 3,384.7 |
Damage takenFinal match statistic reported by the match source. | 116,990.7 | 3 / 3 | 82,159.0 – 138,595.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,384.7 | 3 / 3 | 67,233.0 – 146,014.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,596.0 | 3 / 3 | 33,898.0 – 69,082.0 |
Gold spentFinal match statistic reported by the match source. | 51,057.0 | 3 / 3 | 31,463.0 – 61,873.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,766.1 | 3 / 3 | 1,521.2 – 1,971.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 3 / 3 | 89.6% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,004.7 | 3 / 3 | 694.0 – 1,186.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 3 / 3 | 31.1 – 33.9 |
Turret plates takenFinal match statistic reported by the match source. | 18.3 | 3 / 3 | 2.0 – 38.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -59.0 | 2 / 3 | -123.0 – +5.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,211.3 | 3 / 3 | -7,015.0 – +269.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,149.0 | 2 / 3 | -6,151.0 – +1,853.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.0 | 3 / 3 | 142.0 – 312.0 |
Vision score / minFinal match statistic reported by the match source. | 8.14 | 3 / 3 | 6.37 – 9.14 |
Wards placedFinal match statistic reported by the match source. | 89.0 | 3 / 3 | 56.0 – 107.0 |
Wards clearedFinal match statistic reported by the match source. | 43.7 | 3 / 3 | 25.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 24.0 | 3 / 3 | 10.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 3 / 3 | 1.37 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,483.9 | 3 / 3 | 3,912.3 – 7,234.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,559.2 | 3 / 3 | 1,614.2 – 3,837.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 3 / 3 | 17.2 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 3 / 3 | 11.6 – 16.2 |
Game timeMean known game duration in minutes and seconds. | 30:20 | 3 / 3 | 22:17 – 35:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 3 | 1.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 3 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 3 / 3 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable