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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 22 / 22 | 0.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 19.3 | 22 / 22 | 6.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 34.2 | 22 / 22 | 0.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.62 | 22 / 22 | 0.00 – 12.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 21 / 22 | 44.6% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.7 | 22 / 22 | 0.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 22 / 22 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 22 / 22 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,496.5 | 22 / 22 | 33,990.0 – 135,948.0 |
Physical damageFinal match statistic reported by the match source. | 43,255.0 | 22 / 22 | 13,889.0 – 74,461.0 |
Magic damageFinal match statistic reported by the match source. | 40,935.0 | 22 / 22 | 15,390.0 – 77,925.0 |
True damageFinal match statistic reported by the match source. | 4,302.6 | 22 / 22 | 1,441.0 – 8,491.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,870.4 | 22 / 22 | 1,389.2 – 3,844.8 |
Damage takenFinal match statistic reported by the match source. | 119,741.0 | 22 / 22 | 69,144.0 – 216,517.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,124.8 | 22 / 22 | 45,225.0 – 241,549.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,825.9 | 22 / 22 | 38,173.0 – 75,370.0 |
Gold spentFinal match statistic reported by the match source. | 56,008.3 | 22 / 22 | 36,380.0 – 71,590.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,950.0 | 22 / 22 | 1,560.2 – 2,210.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 22 / 22 | 85.2% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,030.7 | 22 / 22 | 767.0 – 1,346.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 22 / 22 | 30.1 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 34.5 | 22 / 22 | 7.0 – 72.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.8 | 19 / 22 | -52.0 – +32.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -676.4 | 19 / 22 | -4,203.0 – +3,140.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,155.6 | 19 / 22 | -4,800.0 – +3,237.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 255.8 | 22 / 22 | 160.0 – 367.0 |
Vision score / minFinal match statistic reported by the match source. | 8.30 | 22 / 22 | 6.54 – 10.26 |
Wards placedFinal match statistic reported by the match source. | 96.8 | 22 / 22 | 65.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 38.0 | 22 / 22 | 22.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 23.5 | 22 / 22 | 12.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 22 / 22 | 0.89 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,198.4 | 22 / 22 | 3,755.7 – 14,892.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,096.9 | 22 / 22 | 1,514.5 – 9,233.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 22 / 22 | 14.1 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 22 / 22 | 12.2 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 30:36 | 22 / 22 | 23:16 – 37:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 22 / 22 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 16 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 22 / 22 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 22.7% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.3% | 16 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable