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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
90 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 90 / 90 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 13.9 | 90 / 90 | 1.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 33.2 | 76 / 90 | 4.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.43 | 76 / 90 | 0.33 – 67.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.5% | 76 / 90 | 43.3% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.9 | 76 / 90 | 6.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 76 / 90 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 76 / 90 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 76 / 90 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 76 / 90 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 76 / 90 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.4% | 76 / 90 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.1% | 76 / 90 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 458.0 | 1 / 90 | 458.0 – 458.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 170.0 | 1 / 90 | 170.0 – 170.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,257.2 | 76 / 90 | 32,757.0 – 165,005.0 |
Physical damageFinal match statistic reported by the match source. | 43,884.5 | 76 / 90 | 12,904.0 – 104,267.0 |
Magic damageFinal match statistic reported by the match source. | 40,805.1 | 76 / 90 | 10,956.0 – 96,747.0 |
True damageFinal match statistic reported by the match source. | 3,563.7 | 76 / 90 | 191.0 – 12,411.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 76 / 90 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,606.7 | 76 / 90 | 1,148.1 – 4,071.2 |
Damage takenFinal match statistic reported by the match source. | 119,369.7 | 76 / 90 | 62,533.0 – 223,546.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,236.2 | 76 / 90 | 55,270.0 – 278,874.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,852.6 | 76 / 90 | 38,012.0 – 92,957.0 |
Gold spentFinal match statistic reported by the match source. | 59,180.5 | 76 / 90 | 36,293.0 – 82,175.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 76 / 90 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,904.3 | 76 / 90 | 1,611.8 – 2,236.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 76 / 90 | 83.1% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,171.6 | 76 / 90 | 831.0 – 1,672.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 76 / 90 | 30.9 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 46.7 | 76 / 90 | 7.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.0 | 70 / 90 | -81.0 – +106.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -74.8 | 90 / 90 | -5,665.0 – +5,719.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +54.2 | 70 / 90 | -4,109.0 – +5,215.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 342.0 | 76 / 90 | 169.0 – 562.0 |
Vision score / minFinal match statistic reported by the match source. | 10.12 | 76 / 90 | 7.11 – 12.30 |
Wards placedFinal match statistic reported by the match source. | 126.9 | 76 / 90 | 65.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 50.8 | 76 / 90 | 23.0 – 92.0 |
Control wards placedFinal match statistic reported by the match source. | 41.2 | 76 / 90 | 17.0 – 77.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 76 / 90 | 0.68 – 2.11 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,740.0 | 76 / 90 | 4,752.2 – 69,649.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,675.1 | 76 / 90 | 2,129.0 – 59,193.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 76 / 90 | 14.8 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 76 / 90 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:38 | 90 / 90 | 23:35 – 49:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 90 / 90 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 90 / 90 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 90 / 90 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 55 / 90 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 90 / 90 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.9% | 90 / 90 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.9% | 90 / 90 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 90 / 90 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.8% | 90 / 90 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 90 / 90 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 74.5% | 55 / 90 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 90 team-games · 90 known results · Coverage varies by metric · — unavailable