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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 15 / 15 | 10.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 15 / 15 | 5.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 41.0 | 15 / 15 | 14.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.92 | 15 / 15 | 1.24 – 12.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.1% | 15 / 15 | 46.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.7 | 15 / 15 | 24.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 15 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 15 / 15 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 458.0 | 1 / 15 | 458.0 – 458.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 170.0 | 1 / 15 | 170.0 – 170.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,180.3 | 15 / 15 | 61,065.0 – 153,227.0 |
Physical damageFinal match statistic reported by the match source. | 49,346.5 | 15 / 15 | 20,396.0 – 78,687.0 |
Magic damageFinal match statistic reported by the match source. | 46,795.7 | 15 / 15 | 29,420.0 – 75,021.0 |
True damageFinal match statistic reported by the match source. | 4,034.4 | 15 / 15 | 682.0 – 10,936.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,904.3 | 15 / 15 | 1,932.4 – 4,071.2 |
Damage takenFinal match statistic reported by the match source. | 127,209.8 | 15 / 15 | 93,840.0 – 182,878.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,013.9 | 15 / 15 | 71,574.0 – 228,742.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,404.0 | 15 / 15 | 54,762.0 – 90,203.0 |
Gold spentFinal match statistic reported by the match source. | 61,428.3 | 15 / 15 | 47,275.0 – 82,175.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,963.5 | 15 / 15 | 1,733.0 – 2,179.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 15 / 15 | 83.1% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,181.5 | 15 / 15 | 967.0 – 1,502.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 15 / 15 | 32.0 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 48.5 | 15 / 15 | 16.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.8 | 14 / 15 | -74.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -117.4 | 15 / 15 | -2,686.0 – +3,364.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +350.2 | 14 / 15 | -1,255.0 – +2,847.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 348.9 | 15 / 15 | 261.0 – 543.0 |
Vision score / minFinal match statistic reported by the match source. | 10.10 | 15 / 15 | 8.47 – 12.30 |
Wards placedFinal match statistic reported by the match source. | 130.5 | 15 / 15 | 94.0 – 193.0 |
Wards clearedFinal match statistic reported by the match source. | 50.2 | 15 / 15 | 34.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 41.2 | 15 / 15 | 29.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 15 / 15 | 1.12 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,480.7 | 15 / 15 | 4,752.2 – 20,914.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,493.6 | 15 / 15 | 2,284.4 – 15,568.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 15 / 15 | 15.3 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.4 | 15 / 15 | 14.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:15 | 15 / 15 | 28:07 – 44:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 15 / 15 | 2.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 15 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable