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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.5 | 25 / 25 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.0 | 25 / 25 | 1.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 33.2 | 25 / 25 | 5.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.58 | 25 / 25 | 0.47 – 67.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.5% | 25 / 25 | 43.3% – 79.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.6 | 25 / 25 | 7.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 25 / 25 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 25 / 25 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 25 / 25 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 56.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,836.2 | 25 / 25 | 32,757.0 – 137,921.0 |
Physical damageFinal match statistic reported by the match source. | 39,680.2 | 25 / 25 | 12,904.0 – 80,755.0 |
Magic damageFinal match statistic reported by the match source. | 35,736.6 | 25 / 25 | 10,956.0 – 62,841.0 |
True damageFinal match statistic reported by the match source. | 3,415.4 | 25 / 25 | 580.0 – 11,708.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,419.8 | 25 / 25 | 1,148.1 – 3,457.6 |
Damage takenFinal match statistic reported by the match source. | 110,743.9 | 25 / 25 | 62,533.0 – 223,546.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,487.5 | 25 / 25 | 58,428.0 – 201,261.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,613.6 | 25 / 25 | 38,012.0 – 86,811.0 |
Gold spentFinal match statistic reported by the match source. | 57,513.2 | 25 / 25 | 36,293.0 – 81,058.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,909.3 | 25 / 25 | 1,611.8 – 2,236.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 25 / 25 | 85.5% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,139.0 | 25 / 25 | 831.0 – 1,413.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 25 / 25 | 31.3 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 48.2 | 25 / 25 | 7.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.0 | 25 / 25 | -66.0 – +106.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +780.0 | 25 / 25 | -3,907.0 – +5,719.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +576.7 | 25 / 25 | -3,252.0 – +5,215.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 335.0 | 25 / 25 | 219.0 – 473.0 |
Vision score / minFinal match statistic reported by the match source. | 10.31 | 25 / 25 | 8.77 – 12.15 |
Wards placedFinal match statistic reported by the match source. | 122.4 | 25 / 25 | 78.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 51.9 | 25 / 25 | 32.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 40.1 | 25 / 25 | 23.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.28 | 25 / 25 | 0.68 – 1.61 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,492.6 | 25 / 25 | 4,849.1 – 64,640.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,725.0 | 25 / 25 | 2,534.1 – 59,193.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 25 / 25 | 14.8 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 25 / 25 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:19 | 25 / 25 | 23:35 – 43:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 25 / 25 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 25 / 25 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 17 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 25 / 25 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.2% | 17 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable