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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 20 / 20 | 3.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 14.1 | 20 / 20 | 3.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 33.7 | 6 / 20 | 9.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.20 | 6 / 20 | 0.95 – 24.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.7% | 6 / 20 | 60.0% – 78.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.2 | 6 / 20 | 13.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 6 / 20 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 6 / 20 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 6 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 6 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 6 / 20 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 6 / 20 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,339.0 | 6 / 20 | 44,204.0 – 148,350.0 |
Physical damageFinal match statistic reported by the match source. | 39,697.7 | 6 / 20 | 21,201.0 – 57,052.0 |
Magic damageFinal match statistic reported by the match source. | 47,298.3 | 6 / 20 | 21,970.0 – 96,747.0 |
True damageFinal match statistic reported by the match source. | 3,339.2 | 6 / 20 | 1,031.0 – 8,394.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,720.5 | 6 / 20 | 1,423.6 – 3,841.6 |
Damage takenFinal match statistic reported by the match source. | 120,415.3 | 6 / 20 | 93,858.0 – 166,055.0 |
Damage mitigatedFinal match statistic reported by the match source. | 135,222.7 | 6 / 20 | 90,761.0 – 278,874.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,103.2 | 6 / 20 | 51,835.0 – 70,689.0 |
Gold spentFinal match statistic reported by the match source. | 58,487.2 | 6 / 20 | 49,438.0 – 66,258.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,913.5 | 6 / 20 | 1,669.4 – 2,167.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 6 / 20 | 88.6% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,174.7 | 6 / 20 | 1,002.0 – 1,297.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 6 / 20 | 33.4 – 36.8 |
Turret plates takenFinal match statistic reported by the match source. | 54.5 | 6 / 20 | 11.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.5 | 6 / 20 | -41.0 – +36.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -640.2 | 20 / 20 | -3,200.0 – +2,874.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,276.8 | 6 / 20 | -3,957.0 – +546.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 339.3 | 6 / 20 | 279.0 – 407.0 |
Vision score / minFinal match statistic reported by the match source. | 10.18 | 6 / 20 | 9.34 – 11.29 |
Wards placedFinal match statistic reported by the match source. | 129.2 | 6 / 20 | 108.0 – 151.0 |
Wards clearedFinal match statistic reported by the match source. | 47.7 | 6 / 20 | 36.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 38.5 | 6 / 20 | 30.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 6 / 20 | 0.85 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,946.8 | 6 / 20 | 5,355.3 – 31,286.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,736.7 | 6 / 20 | 2,926.9 – 19,718.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 6 / 20 | 16.9 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 6 / 20 | 14.8 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 33:50 | 20 / 20 | 23:35 – 49:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 20 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable