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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.4 | 7 / 7 | 3.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 7 / 7 | 11.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 26.4 | 7 / 7 | 5.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.09 | 7 / 7 | 0.38 – 8.27 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 7 / 7 | 40.0% – 74.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.9 | 7 / 7 | 8.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 7 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 7 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 72,136.3 | 7 / 7 | 36,032.0 – 101,402.0 |
Physical damageFinal match statistic reported by the match source. | 33,710.0 | 7 / 7 | 13,779.0 – 47,277.0 |
Magic damageFinal match statistic reported by the match source. | 34,090.6 | 7 / 7 | 10,732.0 – 53,275.0 |
True damageFinal match statistic reported by the match source. | 4,332.9 | 7 / 7 | 594.0 – 8,953.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,437.6 | 7 / 7 | 1,573.4 – 3,042.1 |
Damage takenFinal match statistic reported by the match source. | 106,011.6 | 7 / 7 | 78,878.0 – 141,548.0 |
Damage mitigatedFinal match statistic reported by the match source. | 92,311.0 | 7 / 7 | 52,923.0 – 130,601.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,727.1 | 7 / 7 | 35,489.0 – 74,149.0 |
Gold spentFinal match statistic reported by the match source. | 50,373.4 | 7 / 7 | 34,005.0 – 67,435.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,877.5 | 7 / 7 | 1,549.7 – 2,297.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 7 / 7 | 87.9% – 96.4% |
Total CSFinal match statistic reported by the match source. | 981.1 | 7 / 7 | 676.0 – 1,230.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 7 / 7 | 29.5 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 29.9 | 7 / 7 | 1.0 – 71.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -86.0 | 2 / 7 | -109.0 – -63.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,797.3 | 7 / 7 | -8,146.0 – +2,717.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,870.5 | 2 / 7 | -5,707.0 – -2,034.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 240.0 | 7 / 7 | 150.0 – 347.0 |
Vision score / minFinal match statistic reported by the match source. | 8.15 | 7 / 7 | 6.55 – 9.59 |
Wards placedFinal match statistic reported by the match source. | 93.7 | 7 / 7 | 67.0 – 126.0 |
Wards clearedFinal match statistic reported by the match source. | 32.6 | 7 / 7 | 22.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 33.4 | 7 / 7 | 22.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 7 / 7 | 1.02 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,708.3 | 7 / 7 | 2,902.4 – 9,263.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,946.8 | 7 / 7 | 1,223.8 – 5,703.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 7 / 7 | 14.2 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 7 / 7 | 11.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:01 | 7 / 7 | 22:54 – 36:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 7 / 7 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 5 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 7 / 7 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable