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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
83 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 83 / 83 | 3.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 19.8 | 83 / 83 | 2.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 37.5 | 83 / 83 | 2.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.84 | 83 / 83 | 0.21 – 24.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 83 / 83 | 33.3% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.2 | 83 / 83 | 5.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 82 / 83 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 83 / 83 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 83 / 83 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 83 / 83 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 83 / 83 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.0% | 83 / 83 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.6% | 83 / 83 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 647.0 | 2 / 83 | 41.0 – 1,253.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 938.5 | 2 / 83 | 700.0 – 1,177.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,970.3 | 83 / 83 | 39,179.0 – 184,374.0 |
Physical damageFinal match statistic reported by the match source. | 47,095.5 | 83 / 83 | 19,790.0 – 108,549.0 |
Magic damageFinal match statistic reported by the match source. | 44,622.8 | 83 / 83 | 12,827.0 – 111,668.0 |
True damageFinal match statistic reported by the match source. | 6,247.9 | 83 / 83 | 138.0 – 20,802.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 83 / 83 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,149.3 | 83 / 83 | 1,551.6 – 4,474.4 |
Damage takenFinal match statistic reported by the match source. | 127,994.0 | 83 / 83 | 75,943.0 – 246,687.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,571.2 | 83 / 83 | 53,817.0 – 355,556.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,986.3 | 83 / 83 | 37,840.0 – 98,039.0 |
Gold spentFinal match statistic reported by the match source. | 56,662.1 | 83 / 83 | 35,863.0 – 98,693.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 83 / 83 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,014.5 | 83 / 83 | 1,585.7 – 2,596.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 83 / 83 | 67.2% – 102.7% |
Total CSFinal match statistic reported by the match source. | 1,023.0 | 83 / 83 | 673.0 – 1,607.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 83 / 83 | 27.4 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 43.4 | 83 / 83 | 7.0 – 120.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.3 | 74 / 83 | -219.0 – +141.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -475.1 | 83 / 83 | -8,963.0 – +11,544.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,223.3 | 74 / 83 | -9,685.0 – +8,795.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 212.2 | 83 / 83 | 112.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 6.79 | 83 / 83 | 4.86 – 9.27 |
Wards placedFinal match statistic reported by the match source. | 75.4 | 83 / 83 | 42.0 – 150.0 |
Wards clearedFinal match statistic reported by the match source. | 31.0 | 83 / 83 | 8.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 11.1 | 83 / 83 | 1.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 83 / 83 | 0.88 – 2.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,458.1 | 83 / 83 | 3,474.1 – 44,887.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,127.6 | 83 / 83 | 1,255.6 – 30,539.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 83 / 83 | 13.8 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 83 / 83 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 30:47 | 83 / 83 | 21:29 – 49:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 83 / 83 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 83 / 83 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 83 / 83 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 47 / 83 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 83 / 83 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.0% | 83 / 83 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 39.8% | 83 / 83 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.1% | 83 / 83 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.7% | 83 / 83 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.6% | 83 / 83 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.3% | 47 / 83 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 83 team-games · 83 known results · Coverage varies by metric · — unavailable