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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 27 / 27 | 4.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 21.9 | 27 / 27 | 9.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 37.5 | 27 / 27 | 3.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.56 | 27 / 27 | 0.32 – 6.89 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 27 / 27 | 35.0% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 27 / 27 | 7.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 26 / 27 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 27 / 27 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 27 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.7% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,253.0 | 1 / 27 | 1,253.0 – 1,253.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 700.0 | 1 / 27 | 700.0 – 700.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,469.9 | 27 / 27 | 46,705.0 – 184,374.0 |
Physical damageFinal match statistic reported by the match source. | 49,233.7 | 27 / 27 | 19,790.0 – 108,549.0 |
Magic damageFinal match statistic reported by the match source. | 43,933.4 | 27 / 27 | 23,374.0 – 95,026.0 |
True damageFinal match statistic reported by the match source. | 5,298.7 | 27 / 27 | 138.0 – 20,802.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,173.6 | 27 / 27 | 1,797.5 – 4,249.7 |
Damage takenFinal match statistic reported by the match source. | 125,072.0 | 27 / 27 | 80,970.0 – 191,563.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,807.4 | 27 / 27 | 55,077.0 – 355,556.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,067.3 | 27 / 27 | 38,709.0 – 88,875.0 |
Gold spentFinal match statistic reported by the match source. | 54,645.1 | 27 / 27 | 37,388.0 – 90,825.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,985.2 | 27 / 27 | 1,585.7 – 2,348.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 27 / 27 | 70.7% – 102.2% |
Total CSFinal match statistic reported by the match source. | 992.6 | 27 / 27 | 673.0 – 1,414.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 27 / 27 | 28.3 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 39.3 | 27 / 27 | 9.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -75.2 | 27 / 27 | -219.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,120.1 | 27 / 27 | -7,079.0 – +6,013.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,082.6 | 27 / 27 | -9,685.0 – +3,673.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 227.7 | 27 / 27 | 127.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 7.42 | 27 / 27 | 5.56 – 9.27 |
Wards placedFinal match statistic reported by the match source. | 82.9 | 27 / 27 | 51.0 – 150.0 |
Wards clearedFinal match statistic reported by the match source. | 32.0 | 27 / 27 | 15.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 14.7 | 27 / 27 | 3.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 27 / 27 | 1.13 – 2.18 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,714.0 | 27 / 27 | 4,005.6 – 10,095.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,744.2 | 27 / 27 | 1,445.7 – 6,155.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 27 / 27 | 14.0 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 27 / 27 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:10 | 27 / 27 | 22:50 – 43:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 27 / 27 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 14 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 27 / 27 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.0% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.0% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.0% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable