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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 25 / 25 | 3.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 25 / 25 | 2.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 25 / 25 | 2.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.27 | 25 / 25 | 0.21 – 24.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.3% | 25 / 25 | 33.3% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.2 | 25 / 25 | 5.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 25 / 25 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 25 / 25 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 25 / 25 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 32.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 41.0 | 1 / 25 | 41.0 – 41.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,177.0 | 1 / 25 | 1,177.0 – 1,177.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,288.5 | 25 / 25 | 39,179.0 – 140,472.0 |
Physical damageFinal match statistic reported by the match source. | 45,707.6 | 25 / 25 | 19,877.0 – 80,739.0 |
Magic damageFinal match statistic reported by the match source. | 41,154.3 | 25 / 25 | 12,827.0 – 72,938.0 |
True damageFinal match statistic reported by the match source. | 6,422.4 | 25 / 25 | 531.0 – 16,300.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,176.8 | 25 / 25 | 1,551.6 – 4,474.4 |
Damage takenFinal match statistic reported by the match source. | 119,692.0 | 25 / 25 | 80,551.0 – 173,292.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,502.2 | 25 / 25 | 53,817.0 – 225,214.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,424.5 | 25 / 25 | 37,840.0 – 86,451.0 |
Gold spentFinal match statistic reported by the match source. | 53,733.7 | 25 / 25 | 35,863.0 – 78,451.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,029.3 | 25 / 25 | 1,595.5 – 2,596.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.4% | 25 / 25 | 67.2% – 97.5% |
Total CSFinal match statistic reported by the match source. | 980.4 | 25 / 25 | 694.0 – 1,455.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 25 / 25 | 27.4 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 47.9 | 25 / 25 | 8.0 – 120.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.6 | 17 / 25 | -157.0 – +141.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +424.6 | 25 / 25 | -5,451.0 – +11,544.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +826.2 | 17 / 25 | -6,670.0 – +8,795.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 186.6 | 25 / 25 | 112.0 – 350.0 |
Vision score / minFinal match statistic reported by the match source. | 6.26 | 25 / 25 | 4.86 – 8.37 |
Wards placedFinal match statistic reported by the match source. | 66.1 | 25 / 25 | 42.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 26.0 | 25 / 25 | 13.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 9.1 | 25 / 25 | 4.0 – 25.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 25 / 25 | 0.88 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,975.1 | 25 / 25 | 3,474.1 – 44,887.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,463.0 | 25 / 25 | 1,255.6 – 30,539.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 25 / 25 | 13.8 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 25 / 25 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 29:25 | 25 / 25 | 21:29 – 44:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 25 / 25 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 25 / 25 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 25 / 25 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable