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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 5 / 5 | 7.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 23.2 | 5 / 5 | 17.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 28.6 | 5 / 5 | 10.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.82 | 5 / 5 | 0.81 – 4.12 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.7% | 5 / 5 | 48.3% – 73.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.2 | 5 / 5 | 17.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 5 / 5 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,499.6 | 5 / 5 | 48,202.0 – 132,901.0 |
Physical damageFinal match statistic reported by the match source. | 38,972.2 | 5 / 5 | 21,082.0 – 75,501.0 |
Magic damageFinal match statistic reported by the match source. | 41,080.0 | 5 / 5 | 19,713.0 – 62,479.0 |
True damageFinal match statistic reported by the match source. | 2,444.2 | 5 / 5 | 347.0 – 7,188.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,723.4 | 5 / 5 | 2,064.3 – 3,731.4 |
Damage takenFinal match statistic reported by the match source. | 130,958.8 | 5 / 5 | 102,092.0 – 212,921.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,722.6 | 5 / 5 | 61,331.0 – 263,040.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,348.4 | 5 / 5 | 40,256.0 – 72,281.0 |
Gold spentFinal match statistic reported by the match source. | 50,334.0 | 5 / 5 | 38,363.0 – 61,638.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,839.2 | 5 / 5 | 1,724.0 – 2,029.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 5 / 5 | 85.3% – 95.9% |
Total CSFinal match statistic reported by the match source. | 910.4 | 5 / 5 | 705.0 – 1,068.0 |
CS / minFinal match statistic reported by the match source. | 31.0 | 5 / 5 | 29.2 – 34.6 |
Turret plates takenFinal match statistic reported by the match source. | 26.8 | 5 / 5 | 10.0 – 60.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -68.4 | 5 / 5 | -108.0 – -25.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,363.0 | 5 / 5 | -8,963.0 – -677.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,200.0 | 5 / 5 | -5,445.0 – +1,071.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 179.8 | 5 / 5 | 121.0 – 236.0 |
Vision score / minFinal match statistic reported by the match source. | 6.04 | 5 / 5 | 5.18 – 7.26 |
Wards placedFinal match statistic reported by the match source. | 65.2 | 5 / 5 | 44.0 – 80.0 |
Wards clearedFinal match statistic reported by the match source. | 25.2 | 5 / 5 | 10.0 – 38.0 |
Control wards placedFinal match statistic reported by the match source. | 5.8 | 5 / 5 | 2.0 – 11.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 5 / 5 | 1.19 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,644.8 | 5 / 5 | 3,520.4 – 8,516.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,342.6 | 5 / 5 | 1,756.1 – 2,994.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 5 / 5 | 14.8 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 5 / 5 | 12.6 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 29:21 | 5 / 5 | 23:21 – 35:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 3 / 5 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.4 | 5 / 5 | 1.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 5 / 5 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 5 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable