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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.8 | 26 / 26 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 19.6 | 26 / 26 | 4.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 39.4 | 26 / 26 | 6.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.02 | 26 / 26 | 0.41 – 14.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.2% | 26 / 26 | 44.0% – 74.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.2 | 26 / 26 | 11.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 26 / 26 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 26 / 26 | 1.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 26 / 26 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 26 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 26 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,928.3 | 26 / 26 | 52,306.0 – 160,750.0 |
Physical damageFinal match statistic reported by the match source. | 47,771.9 | 26 / 26 | 24,614.0 – 68,513.0 |
Magic damageFinal match statistic reported by the match source. | 49,355.2 | 26 / 26 | 16,068.0 – 111,668.0 |
True damageFinal match statistic reported by the match source. | 7,797.5 | 26 / 26 | 951.0 – 18,424.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,179.7 | 26 / 26 | 2,188.5 – 4,451.6 |
Damage takenFinal match statistic reported by the match source. | 138,441.0 | 26 / 26 | 75,943.0 – 246,687.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,324.5 | 26 / 26 | 59,618.0 – 284,367.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,911.3 | 26 / 26 | 40,321.0 – 98,039.0 |
Gold spentFinal match statistic reported by the match source. | 62,789.5 | 26 / 26 | 38,370.0 – 98,693.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,064.3 | 26 / 26 | 1,659.3 – 2,449.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 26 / 26 | 82.0% – 102.7% |
Total CSFinal match statistic reported by the match source. | 1,117.1 | 26 / 26 | 747.0 – 1,607.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 26 / 26 | 30.3 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 46.6 | 26 / 26 | 7.0 – 81.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.8 | 25 / 26 | -111.0 – +78.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -115.1 | 26 / 26 | -8,245.0 – +6,623.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -413.6 | 25 / 26 | -9,476.0 – +4,516.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 227.0 | 26 / 26 | 123.0 – 343.0 |
Vision score / minFinal match statistic reported by the match source. | 6.79 | 26 / 26 | 5.05 – 9.13 |
Wards placedFinal match statistic reported by the match source. | 78.5 | 26 / 26 | 47.0 – 114.0 |
Wards clearedFinal match statistic reported by the match source. | 35.9 | 26 / 26 | 8.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 10.2 | 26 / 26 | 1.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 26 / 26 | 1.09 – 2.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,071.6 | 26 / 26 | 3,600.3 – 18,985.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,468.9 | 26 / 26 | 1,486.9 – 13,695.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 26 / 26 | 14.0 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 26 / 26 | 12.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:00 | 26 / 26 | 23:15 – 49:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 26 / 26 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 19 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 26 / 26 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 23.1% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 26.9% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.9% | 19 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable