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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 4 / 4 | 13.0 – 18.0 |
DeathsFinal match statistic reported by the match source. | 26.0 | 4 / 4 | 24.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 31.3 | 4 / 4 | 27.0 – 41.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.80 | 4 / 4 | 1.60 – 2.19 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.2% | 4 / 4 | 53.8% – 65.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.8 | 4 / 4 | 40.0 – 59.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 4 / 4 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,135.3 | 4 / 4 | 64,568.0 – 106,616.0 |
Physical damageFinal match statistic reported by the match source. | 48,618.0 | 4 / 4 | 36,148.0 – 57,092.0 |
Magic damageFinal match statistic reported by the match source. | 38,266.3 | 4 / 4 | 22,926.0 – 48,809.0 |
True damageFinal match statistic reported by the match source. | 4,247.3 | 4 / 4 | 1,895.0 – 5,490.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,046.7 | 4 / 4 | 2,515.6 – 3,670.1 |
Damage takenFinal match statistic reported by the match source. | 137,380.5 | 4 / 4 | 116,821.0 – 152,205.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,645.5 | 4 / 4 | 105,780.0 – 142,057.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,083.5 | 4 / 4 | 48,863.0 – 61,182.0 |
Gold spentFinal match statistic reported by the match source. | 54,064.8 | 4 / 4 | 46,965.0 – 60,686.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,884.7 | 4 / 4 | 1,816.9 – 1,944.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 4 / 4 | 94.2% – 99.2% |
Total CSFinal match statistic reported by the match source. | 932.3 | 4 / 4 | 805.0 – 1,028.0 |
CS / minFinal match statistic reported by the match source. | 31.3 | 4 / 4 | 30.4 – 31.8 |
Turret plates takenFinal match statistic reported by the match source. | 11.8 | 4 / 4 | 3.0 – 19.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -47.0 | 4 / 4 | -85.0 – +10.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,828.3 | 4 / 4 | -4,554.0 – +3,226.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,230.3 | 4 / 4 | -4,498.0 – +1,608.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 196.8 | 4 / 4 | 161.0 – 229.0 |
Vision score / minFinal match statistic reported by the match source. | 6.59 | 4 / 4 | 5.54 – 7.20 |
Wards placedFinal match statistic reported by the match source. | 71.3 | 4 / 4 | 64.0 – 86.0 |
Wards clearedFinal match statistic reported by the match source. | 31.3 | 4 / 4 | 22.0 – 38.0 |
Control wards placedFinal match statistic reported by the match source. | 18.5 | 4 / 4 | 12.0 – 25.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 4 / 4 | 1.32 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,283.9 | 4 / 4 | 4,172.2 – 5,821.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,157.1 | 4 / 4 | 1,745.1 – 2,447.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 4 / 4 | 15.6 – 17.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 4 / 4 | 13.4 – 15.6 |
Game timeMean known game duration in minutes and seconds. | 29:48 | 4 / 4 | 25:40 – 32:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 4 / 4 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 1 / 4 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 4 / 4 | 0.0 – 3.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 4 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable