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Observed match data · coverage pending
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Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 2 / 2 | 14.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 27.0 | 2 / 2 | 25.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 36.0 | 1 / 2 | 36.0 – 36.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.93 | 1 / 2 | 1.93 – 1.93 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.0% | 1 / 2 | 56.0% – 56.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 1 / 2 | 56.0 – 56.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 1 / 2 | 2.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 1 / 2 | 2.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 1 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 1 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 1 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 1 / 2 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 100.0% | 1 / 2 | 100.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,779.0 | 1 / 2 | 102,779.0 – 102,779.0 |
Physical damageFinal match statistic reported by the match source. | 37,825.0 | 1 / 2 | 37,825.0 – 37,825.0 |
Magic damageFinal match statistic reported by the match source. | 56,626.0 | 1 / 2 | 56,626.0 – 56,626.0 |
True damageFinal match statistic reported by the match source. | 8,324.0 | 1 / 2 | 8,324.0 – 8,324.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 1 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,919.9 | 1 / 2 | 2,919.9 – 2,919.9 |
Damage takenFinal match statistic reported by the match source. | 146,078.0 | 1 / 2 | 146,078.0 – 146,078.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,877.0 | 1 / 2 | 108,877.0 – 108,877.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 71,578.0 | 1 / 2 | 71,578.0 – 71,578.0 |
Gold spentFinal match statistic reported by the match source. | 69,985.0 | 1 / 2 | 69,985.0 – 69,985.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 1 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,033.5 | 1 / 2 | 2,033.5 – 2,033.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 97.8% | 1 / 2 | 97.8% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,171.0 | 1 / 2 | 1,171.0 – 1,171.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 1 / 2 | 33.3 – 33.3 |
Turret plates takenFinal match statistic reported by the match source. | 36.0 | 1 / 2 | 36.0 – 36.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -36.0 | 1 / 2 | -36.0 – -36.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,521.5 | 2 / 2 | -1,614.0 – -1,429.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,918.0 | 1 / 2 | -1,918.0 – -1,918.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.0 | 1 / 2 | 260.0 – 260.0 |
Vision score / minFinal match statistic reported by the match source. | 7.39 | 1 / 2 | 7.39 – 7.39 |
Wards placedFinal match statistic reported by the match source. | 107.0 | 1 / 2 | 107.0 – 107.0 |
Wards clearedFinal match statistic reported by the match source. | 39.0 | 1 / 2 | 39.0 – 39.0 |
Control wards placedFinal match statistic reported by the match source. | 22.0 | 1 / 2 | 22.0 – 22.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 1 / 2 | 1.44 – 1.44 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,037.2 | 1 / 2 | 5,037.2 – 5,037.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,468.2 | 1 / 2 | 2,468.2 – 2,468.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 1 / 2 | 16.4 – 16.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 17.0 | 1 / 2 | 17.0 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 33:41 | 2 / 2 | 32:09 – 35:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 2 | 2.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 2 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 2 / 2 | 4.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 2 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable