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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
49 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.4 | 49 / 49 | 3.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 49 / 49 | 1.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 41.3 | 49 / 49 | 4.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.27 | 49 / 49 | 0.47 – 54.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 49 / 49 | 45.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.7 | 49 / 49 | 7.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 47 / 49 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 49 / 49 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 49 / 49 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 49 / 49 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 49 / 49 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 63.3% | 49 / 49 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.0% | 49 / 49 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 68.5 | 2 / 49 | 0.0 – 137.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 711.0 | 2 / 49 | 0.0 – 1,422.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,525.5 | 49 / 49 | 58,928.0 – 178,120.0 |
Physical damageFinal match statistic reported by the match source. | 48,816.5 | 49 / 49 | 24,908.0 – 118,439.0 |
Magic damageFinal match statistic reported by the match source. | 41,274.3 | 49 / 49 | 18,677.0 – 88,557.0 |
True damageFinal match statistic reported by the match source. | 4,430.8 | 49 / 49 | 333.0 – 15,838.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 49 / 49 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,207.6 | 49 / 49 | 2,233.9 – 4,380.5 |
Damage takenFinal match statistic reported by the match source. | 112,367.8 | 49 / 49 | 49,804.0 – 202,015.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,442.1 | 49 / 49 | 31,544.0 – 231,551.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,236.2 | 49 / 49 | 39,379.0 – 91,666.0 |
Gold spentFinal match statistic reported by the match source. | 54,370.9 | 49 / 49 | 35,863.0 – 88,258.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 49 / 49 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,061.6 | 49 / 49 | 1,575.2 – 2,433.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 49 / 49 | 70.6% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,004.6 | 49 / 49 | 692.0 – 1,474.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 49 / 49 | 29.1 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 53.6 | 49 / 49 | 3.0 – 116.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +34.9 | 43 / 49 | -82.0 – +216.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,058.6 | 49 / 49 | -4,954.0 – +12,426.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,531.1 | 43 / 49 | -4,758.0 – +9,291.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 241.3 | 49 / 49 | 105.0 – 439.0 |
Vision score / minFinal match statistic reported by the match source. | 8.03 | 49 / 49 | 5.65 – 10.59 |
Wards placedFinal match statistic reported by the match source. | 90.4 | 49 / 49 | 46.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 33.0 | 49 / 49 | 9.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 26.0 | 49 / 49 | 8.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 49 / 49 | 1.17 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,776.9 | 49 / 49 | 3,956.7 – 49,804.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,168.9 | 49 / 49 | 1,568.1 – 44,080.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 49 / 49 | 12.8 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 49 / 49 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:32 | 49 / 49 | 18:12 – 44:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 49 / 49 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 49 / 49 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 49 / 49 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 34 / 49 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 49 / 49 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.3% | 49 / 49 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 67.3% | 49 / 49 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.3% | 49 / 49 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 69.4% | 49 / 49 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 59.2% | 49 / 49 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 34 / 49 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 49 team-games · 49 known results · Coverage varies by metric · — unavailable