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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 16 / 16 | 4.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 16 / 16 | 1.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 39.2 | 16 / 16 | 11.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.34 | 16 / 16 | 0.66 – 54.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 16 / 16 | 45.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.4 | 16 / 16 | 16.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 16 / 16 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 16 / 16 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 56.3% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,367.2 | 16 / 16 | 62,797.0 – 178,120.0 |
Physical damageFinal match statistic reported by the match source. | 48,594.2 | 16 / 16 | 24,908.0 – 118,439.0 |
Magic damageFinal match statistic reported by the match source. | 41,715.2 | 16 / 16 | 18,677.0 – 56,462.0 |
True damageFinal match statistic reported by the match source. | 6,053.7 | 16 / 16 | 1,437.0 – 12,070.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,249.7 | 16 / 16 | 2,349.9 – 3,981.8 |
Damage takenFinal match statistic reported by the match source. | 119,949.7 | 16 / 16 | 49,804.0 – 202,015.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,914.4 | 16 / 16 | 31,544.0 – 204,474.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,323.8 | 16 / 16 | 44,080.0 – 91,666.0 |
Gold spentFinal match statistic reported by the match source. | 54,286.2 | 16 / 16 | 35,863.0 – 88,258.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,029.8 | 16 / 16 | 1,605.9 – 2,422.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 16 / 16 | 81.4% – 98.3% |
Total CSFinal match statistic reported by the match source. | 984.0 | 16 / 16 | 719.0 – 1,449.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 16 / 16 | 30.1 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 52.0 | 16 / 16 | 7.0 – 116.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +32.8 | 16 / 16 | -60.0 – +216.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,993.5 | 16 / 16 | -4,194.0 – +12,426.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,482.6 | 16 / 16 | -4,758.0 – +8,499.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 246.1 | 16 / 16 | 105.0 – 439.0 |
Vision score / minFinal match statistic reported by the match source. | 8.05 | 16 / 16 | 5.77 – 10.59 |
Wards placedFinal match statistic reported by the match source. | 88.0 | 16 / 16 | 46.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 36.6 | 16 / 16 | 14.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 27.7 | 16 / 16 | 8.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 16 / 16 | 1.30 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,854.3 | 16 / 16 | 3,956.7 – 49,804.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,389.9 | 16 / 16 | 1,568.1 – 44,080.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 16 / 16 | 14.0 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 16 / 16 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:47 | 16 / 16 | 18:12 – 44:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 16 / 16 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 12 / 16 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 16 / 16 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable