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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.5 | 4 / 4 | 6.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 4 / 4 | 5.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 23.5 | 4 / 4 | 11.0 – 40.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.57 | 4 / 4 | 1.18 – 12.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.0% | 4 / 4 | 47.5% – 66.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 36.0 | 4 / 4 | 19.0 – 62.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 2 / 4 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 68.5 | 2 / 4 | 0.0 – 137.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 711.0 | 2 / 4 | 0.0 – 1,422.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 74,444.0 | 4 / 4 | 59,525.0 – 95,770.0 |
Physical damageFinal match statistic reported by the match source. | 37,894.3 | 4 / 4 | 33,477.0 – 47,835.0 |
Magic damageFinal match statistic reported by the match source. | 33,487.3 | 4 / 4 | 24,122.0 – 53,738.0 |
True damageFinal match statistic reported by the match source. | 3,059.0 | 4 / 4 | 765.0 – 7,189.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,688.7 | 4 / 4 | 2,233.9 – 3,178.2 |
Damage takenFinal match statistic reported by the match source. | 101,888.3 | 4 / 4 | 89,899.0 – 117,064.0 |
Damage mitigatedFinal match statistic reported by the match source. | 84,920.3 | 4 / 4 | 57,818.0 – 102,880.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,516.8 | 4 / 4 | 43,067.0 – 54,915.0 |
Gold spentFinal match statistic reported by the match source. | 42,462.0 | 4 / 4 | 38,795.0 – 48,658.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,833.3 | 4 / 4 | 1,685.6 – 2,089.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 84.1% | 4 / 4 | 70.6% – 98.6% |
Total CSFinal match statistic reported by the match source. | 914.3 | 4 / 4 | 833.0 – 973.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 4 / 4 | 31.7 – 34.6 |
Turret plates takenFinal match statistic reported by the match source. | 23.0 | 4 / 4 | 3.0 – 63.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.0 | 4 / 4 | -59.0 – +89.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +749.5 | 4 / 4 | -4,162.0 – +5,214.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,890.8 | 4 / 4 | -3,983.0 – +6,042.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 222.8 | 4 / 4 | 166.0 – 273.0 |
Vision score / minFinal match statistic reported by the match source. | 8.05 | 4 / 4 | 6.50 – 9.64 |
Wards placedFinal match statistic reported by the match source. | 87.8 | 4 / 4 | 73.0 – 104.0 |
Wards clearedFinal match statistic reported by the match source. | 27.8 | 4 / 4 | 14.0 – 39.0 |
Control wards placedFinal match statistic reported by the match source. | 24.8 | 4 / 4 | 17.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 4 / 4 | 1.28 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,277.7 | 4 / 4 | 5,853.2 – 17,979.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,608.3 | 4 / 4 | 2,533.4 – 10,983.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 4 / 4 | 15.2 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.9 | 4 / 4 | 13.4 – 14.6 |
Game timeMean known game duration in minutes and seconds. | 27:35 | 4 / 4 | 25:33 – 30:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 4 / 4 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 4 / 4 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable