Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 25.2 | 13 / 13 | 17.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 10.9 | 13 / 13 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 50.9 | 13 / 13 | 32.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.97 | 13 / 13 | 4.54 – 26.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 13 / 13 | 49.4% – 72.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 76.2 | 13 / 13 | 53.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 13 / 13 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 3.6 | 13 / 13 | 1.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 84.6% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 61.5% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,978.9 | 13 / 13 | 71,850.0 – 155,478.0 |
Physical damageFinal match statistic reported by the match source. | 55,590.8 | 13 / 13 | 37,622.0 – 79,701.0 |
Magic damageFinal match statistic reported by the match source. | 41,890.5 | 13 / 13 | 25,314.0 – 88,557.0 |
True damageFinal match statistic reported by the match source. | 2,493.5 | 13 / 13 | 333.0 – 6,800.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,443.3 | 13 / 13 | 2,775.8 – 4,380.5 |
Damage takenFinal match statistic reported by the match source. | 106,644.5 | 13 / 13 | 71,346.0 – 161,628.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,793.6 | 13 / 13 | 58,842.0 – 231,551.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,047.5 | 13 / 13 | 54,245.0 – 81,929.0 |
Gold spentFinal match statistic reported by the match source. | 56,694.7 | 13 / 13 | 47,096.0 – 77,430.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,183.0 | 13 / 13 | 2,000.6 – 2,433.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.9% | 13 / 13 | 84.0% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,005.9 | 13 / 13 | 816.0 – 1,256.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 13 / 13 | 29.1 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 68.8 | 13 / 13 | 51.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +57.1 | 12 / 13 | -4.0 – +130.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,777.4 | 13 / 13 | -141.0 – +6,785.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,843.1 | 12 / 13 | -1,615.0 – +6,779.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 237.4 | 13 / 13 | 144.0 – 381.0 |
Vision score / minFinal match statistic reported by the match source. | 8.07 | 13 / 13 | 6.34 – 10.10 |
Wards placedFinal match statistic reported by the match source. | 88.6 | 13 / 13 | 59.0 – 126.0 |
Wards clearedFinal match statistic reported by the match source. | 31.2 | 13 / 13 | 16.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 25.9 | 13 / 13 | 14.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 13 / 13 | 1.32 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,763.2 | 13 / 13 | 5,350.8 – 39,145.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,772.0 | 13 / 13 | 2,926.0 – 28,189.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.0 | 13 / 13 | 14.5 – 17.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 13 / 13 | 14.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:07 | 13 / 13 | 22:43 – 39:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 13 / 13 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 13 / 13 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.4 | 13 / 13 | 7.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 13 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable