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Observed match data · coverage pending
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Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.0 | 4 / 4 | 3.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 22.3 | 4 / 4 | 15.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 22.5 | 4 / 4 | 4.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.55 | 4 / 4 | 0.47 – 2.62 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 54.8% | 4 / 4 | 46.7% – 60.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 34.5 | 4 / 4 | 7.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 4 / 4 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 4 / 4 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,026.5 | 4 / 4 | 58,928.0 – 137,390.0 |
Physical damageFinal match statistic reported by the match source. | 49,191.0 | 4 / 4 | 25,555.0 – 93,615.0 |
Magic damageFinal match statistic reported by the match source. | 39,558.3 | 4 / 4 | 23,527.0 – 49,176.0 |
True damageFinal match statistic reported by the match source. | 2,274.0 | 4 / 4 | 2,017.0 – 2,476.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,895.1 | 4 / 4 | 2,357.1 – 4,023.1 |
Damage takenFinal match statistic reported by the match source. | 131,424.3 | 4 / 4 | 103,475.0 – 168,308.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,933.3 | 4 / 4 | 71,897.0 – 200,071.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,740.5 | 4 / 4 | 39,379.0 – 69,234.0 |
Gold spentFinal match statistic reported by the match source. | 53,593.3 | 4 / 4 | 36,575.0 – 66,100.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,787.5 | 4 / 4 | 1,575.2 – 2,027.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.1% | 4 / 4 | 92.9% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,012.8 | 4 / 4 | 834.0 – 1,118.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 4 / 4 | 31.0 – 34.0 |
Turret plates takenFinal match statistic reported by the match source. | 28.8 | 4 / 4 | 9.0 – 53.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -75.5 | 2 / 4 | -82.0 – -69.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,444.3 | 4 / 4 | -4,954.0 – -1,204.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,070.5 | 2 / 4 | -2,191.0 – +50.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.8 | 4 / 4 | 204.0 – 332.0 |
Vision score / minFinal match statistic reported by the match source. | 8.41 | 4 / 4 | 7.73 – 9.83 |
Wards placedFinal match statistic reported by the match source. | 102.0 | 4 / 4 | 82.0 – 126.0 |
Wards clearedFinal match statistic reported by the match source. | 36.8 | 4 / 4 | 25.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 26.3 | 4 / 4 | 20.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 4 / 4 | 1.43 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,906.7 | 4 / 4 | 4,736.8 – 6,898.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,505.2 | 4 / 4 | 2,387.4 – 2,625.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 4 / 4 | 15.3 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 4 / 4 | 12.6 – 16.0 |
Game timeMean known game duration in minutes and seconds. | 30:54 | 4 / 4 | 25:00 – 34:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 4 / 4 | 1.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 4 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 4 | 0.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable