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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
86 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.9 | 86 / 86 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 13.9 | 86 / 86 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 32.3 | 86 / 86 | 3.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.32 | 86 / 86 | 0.38 – 22.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.1% | 86 / 86 | 43.3% – 88.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.2 | 86 / 86 | 5.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 86 / 86 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 86 / 86 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 86 / 86 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 86 / 86 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 86 / 86 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 43.0% | 86 / 86 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.4% | 86 / 86 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 86 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 86 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,233.3 | 86 / 86 | 42,962.0 – 134,373.0 |
Physical damageFinal match statistic reported by the match source. | 43,606.6 | 86 / 86 | 15,201.0 – 77,305.0 |
Magic damageFinal match statistic reported by the match source. | 38,349.1 | 86 / 86 | 16,447.0 – 79,863.0 |
True damageFinal match statistic reported by the match source. | 4,273.5 | 86 / 86 | 529.0 – 10,862.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 86 / 86 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,538.0 | 86 / 86 | 1,464.6 – 4,383.2 |
Damage takenFinal match statistic reported by the match source. | 119,180.1 | 86 / 86 | 69,707.0 – 238,537.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,455.4 | 86 / 86 | 56,045.0 – 348,400.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,692.8 | 86 / 86 | 41,842.0 – 100,414.0 |
Gold spentFinal match statistic reported by the match source. | 61,864.7 | 86 / 86 | 39,833.0 – 88,438.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 86 / 86 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,967.0 | 86 / 86 | 1,665.3 – 2,359.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 86 / 86 | 83.1% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,233.6 | 86 / 86 | 819.0 – 1,816.0 |
CS / minFinal match statistic reported by the match source. | 36.5 | 86 / 86 | 31.9 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 45.3 | 86 / 86 | 8.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.1 | 75 / 86 | -83.0 – +69.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +320.6 | 86 / 86 | -5,045.0 – +4,121.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +362.0 | 75 / 86 | -3,678.0 – +3,276.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 355.1 | 86 / 86 | 194.0 – 625.0 |
Vision score / minFinal match statistic reported by the match source. | 10.38 | 86 / 86 | 8.21 – 12.44 |
Wards placedFinal match statistic reported by the match source. | 130.6 | 86 / 86 | 76.0 – 232.0 |
Wards clearedFinal match statistic reported by the match source. | 57.7 | 86 / 86 | 29.0 – 105.0 |
Control wards placedFinal match statistic reported by the match source. | 42.7 | 86 / 86 | 19.0 – 89.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.29 | 86 / 86 | 0.80 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,555.5 | 86 / 86 | 4,300.9 – 41,052.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,787.6 | 86 / 86 | 2,128.3 – 25,738.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 86 / 86 | 15.1 – 22.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 86 / 86 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:52 | 86 / 86 | 23:37 – 50:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 86 / 86 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 86 / 86 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 86 / 86 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 62 / 86 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 86 / 86 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.2% | 86 / 86 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 86 / 86 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 86 / 86 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 61.6% | 86 / 86 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 86 / 86 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.6% | 62 / 86 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 86 team-games · 86 known results · Coverage varies by metric · — unavailable