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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 11 / 11 | 4.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 14.2 | 11 / 11 | 6.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 32.5 | 11 / 11 | 7.0 – 55.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.40 | 11 / 11 | 0.52 – 9.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.6% | 11 / 11 | 51.7% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 11 / 11 | 11.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 11 / 11 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 11 / 11 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 11 / 11 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,862.9 | 11 / 11 | 57,707.0 – 126,748.0 |
Physical damageFinal match statistic reported by the match source. | 43,615.5 | 11 / 11 | 21,573.0 – 76,936.0 |
Magic damageFinal match statistic reported by the match source. | 38,511.5 | 11 / 11 | 26,813.0 – 47,765.0 |
True damageFinal match statistic reported by the match source. | 2,732.2 | 11 / 11 | 674.0 – 4,714.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,692.4 | 11 / 11 | 2,013.4 – 4,383.2 |
Damage takenFinal match statistic reported by the match source. | 119,672.7 | 11 / 11 | 76,749.0 – 150,033.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,127.8 | 11 / 11 | 64,928.0 – 148,656.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,954.7 | 11 / 11 | 51,150.0 – 76,099.0 |
Gold spentFinal match statistic reported by the match source. | 58,759.1 | 11 / 11 | 50,590.0 – 69,453.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,021.2 | 11 / 11 | 1,734.3 – 2,359.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 11 / 11 | 84.2% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,158.5 | 11 / 11 | 991.0 – 1,408.0 |
CS / minFinal match statistic reported by the match source. | 36.5 | 11 / 11 | 33.1 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 42.5 | 11 / 11 | 12.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.1 | 11 / 11 | -39.0 – +35.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +659.4 | 11 / 11 | -2,661.0 – +2,643.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +662.3 | 11 / 11 | -2,362.0 – +3,238.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.6 | 11 / 11 | 250.0 – 388.0 |
Vision score / minFinal match statistic reported by the match source. | 9.96 | 11 / 11 | 8.78 – 11.22 |
Wards placedFinal match statistic reported by the match source. | 118.5 | 11 / 11 | 94.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 50.7 | 11 / 11 | 31.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 40.7 | 11 / 11 | 32.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 11 / 11 | 0.90 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,438.5 | 11 / 11 | 4,322.0 – 18,998.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,509.6 | 11 / 11 | 2,435.7 – 12,683.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 11 / 11 | 16.2 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 11 / 11 | 13.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:45 | 11 / 11 | 26:30 – 35:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 11 / 11 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable