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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.9 | 30 / 30 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 13.4 | 30 / 30 | 2.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 33.5 | 30 / 30 | 7.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.53 | 30 / 30 | 0.80 – 15.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.3% | 30 / 30 | 48.0% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.4 | 30 / 30 | 12.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 30 / 30 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 30 / 30 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 30 / 30 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.3% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 30 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,616.3 | 30 / 30 | 48,127.0 – 118,915.0 |
Physical damageFinal match statistic reported by the match source. | 40,594.2 | 30 / 30 | 15,201.0 – 62,415.0 |
Magic damageFinal match statistic reported by the match source. | 38,783.7 | 30 / 30 | 19,448.0 – 70,565.0 |
True damageFinal match statistic reported by the match source. | 5,234.5 | 30 / 30 | 706.0 – 10,820.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,482.8 | 30 / 30 | 1,623.2 – 3,324.4 |
Damage takenFinal match statistic reported by the match source. | 115,370.3 | 30 / 30 | 71,602.0 – 169,316.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,192.1 | 30 / 30 | 56,045.0 – 204,709.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,334.0 | 30 / 30 | 41,842.0 – 100,414.0 |
Gold spentFinal match statistic reported by the match source. | 61,310.8 | 30 / 30 | 39,833.0 – 88,438.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,946.8 | 30 / 30 | 1,714.6 – 2,260.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 30 / 30 | 83.1% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,229.0 | 30 / 30 | 819.0 – 1,816.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 30 / 30 | 33.7 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 48.1 | 30 / 30 | 8.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.1 | 20 / 30 | -83.0 – +35.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +130.2 | 30 / 30 | -4,895.0 – +4,121.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -218.0 | 20 / 30 | -3,467.0 – +2,194.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 356.5 | 30 / 30 | 194.0 – 561.0 |
Vision score / minFinal match statistic reported by the match source. | 10.38 | 30 / 30 | 8.21 – 12.40 |
Wards placedFinal match statistic reported by the match source. | 132.3 | 30 / 30 | 76.0 – 225.0 |
Wards clearedFinal match statistic reported by the match source. | 57.5 | 30 / 30 | 29.0 – 94.0 |
Control wards placedFinal match statistic reported by the match source. | 41.6 | 30 / 30 | 19.0 – 71.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.28 | 30 / 30 | 0.93 – 1.66 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,588.4 | 30 / 30 | 4,353.4 – 41,052.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,938.0 | 30 / 30 | 2,324.6 – 25,738.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 30 / 30 | 16.1 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 30 / 30 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:00 | 30 / 30 | 23:37 – 47:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 30 / 30 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 20 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 30 / 30 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.3% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable