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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 18 / 18 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 18 / 18 | 3.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.4 | 18 / 18 | 3.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.77 | 18 / 18 | 0.38 – 22.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.9% | 18 / 18 | 50.0% – 88.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.4 | 18 / 18 | 5.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 18 / 18 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 18 / 18 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 18 / 18 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 18 / 18 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.2% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,976.1 | 18 / 18 | 48,063.0 – 116,461.0 |
Physical damageFinal match statistic reported by the match source. | 48,775.7 | 18 / 18 | 29,890.0 – 77,305.0 |
Magic damageFinal match statistic reported by the match source. | 37,125.7 | 18 / 18 | 17,176.0 – 54,684.0 |
True damageFinal match statistic reported by the match source. | 4,070.4 | 18 / 18 | 993.0 – 8,479.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,704.8 | 18 / 18 | 1,659.3 – 3,363.5 |
Damage takenFinal match statistic reported by the match source. | 116,341.9 | 18 / 18 | 91,170.0 – 186,065.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,261.3 | 18 / 18 | 61,030.0 – 225,727.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,663.8 | 18 / 18 | 49,443.0 – 91,133.0 |
Gold spentFinal match statistic reported by the match source. | 62,010.7 | 18 / 18 | 48,165.0 – 80,873.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,006.7 | 18 / 18 | 1,706.9 – 2,226.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 18 / 18 | 83.5% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,235.1 | 18 / 18 | 1,027.0 – 1,695.0 |
CS / minFinal match statistic reported by the match source. | 37.2 | 18 / 18 | 31.9 – 41.2 |
Turret plates takenFinal match statistic reported by the match source. | 47.6 | 18 / 18 | 11.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.6 | 17 / 18 | -31.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +803.3 | 18 / 18 | -2,227.0 – +3,615.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +746.1 | 17 / 18 | -2,634.0 – +2,664.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 345.5 | 18 / 18 | 262.0 – 430.0 |
Vision score / minFinal match statistic reported by the match source. | 10.38 | 18 / 18 | 9.04 – 12.44 |
Wards placedFinal match statistic reported by the match source. | 126.1 | 18 / 18 | 98.0 – 170.0 |
Wards clearedFinal match statistic reported by the match source. | 55.6 | 18 / 18 | 39.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 40.3 | 18 / 18 | 27.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 18 / 18 | 0.96 – 1.58 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,873.5 | 18 / 18 | 4,300.9 – 33,611.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,084.5 | 18 / 18 | 2,452.5 – 22,404.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 18 / 18 | 15.1 – 22.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 18 / 18 | 14.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:14 | 18 / 18 | 28:58 – 41:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 18 / 18 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 18 / 18 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.2% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 72.2% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 61.1% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable