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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
71 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.8 | 71 / 71 | 2.0 – 48.0 |
DeathsFinal match statistic reported by the match source. | 17.6 | 71 / 71 | 1.0 – 43.0 |
AssistsFinal match statistic reported by the match source. | 40.5 | 66 / 71 | 2.0 – 94.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.24 | 66 / 71 | 0.18 – 75.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 66 / 71 | 40.0% – 88.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.3 | 66 / 71 | 4.0 – 142.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 65 / 71 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 66 / 71 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 66 / 71 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 66 / 71 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 66 / 71 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.0% | 66 / 71 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.8% | 66 / 71 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 348.1 | 7 / 71 | 0.0 – 1,117.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 554.3 | 7 / 71 | 0.0 – 1,223.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,664.0 | 66 / 71 | 46,185.0 – 221,044.0 |
Physical damageFinal match statistic reported by the match source. | 49,966.4 | 66 / 71 | 19,324.0 – 89,524.0 |
Magic damageFinal match statistic reported by the match source. | 43,260.5 | 66 / 71 | 14,981.0 – 107,635.0 |
True damageFinal match statistic reported by the match source. | 4,433.0 | 66 / 71 | 320.0 – 23,879.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 66 / 71 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,114.9 | 66 / 71 | 1,882.9 – 5,156.5 |
Damage takenFinal match statistic reported by the match source. | 126,730.7 | 66 / 71 | 57,545.0 – 216,080.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,611.9 | 66 / 71 | 39,934.0 – 293,269.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,588.0 | 66 / 71 | 34,030.0 – 93,005.0 |
Gold spentFinal match statistic reported by the match source. | 56,758.4 | 66 / 71 | 31,315.0 – 88,755.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 66 / 71 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,983.9 | 66 / 71 | 1,514.7 – 2,470.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 66 / 71 | 71.0% – 100.6% |
Total CSFinal match statistic reported by the match source. | 1,060.5 | 66 / 71 | 725.0 – 1,487.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 66 / 71 | 28.5 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 46.7 | 66 / 71 | 1.0 – 122.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.4 | 56 / 71 | -180.0 – +157.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +621.0 | 69 / 71 | -6,079.0 – +9,699.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +67.9 | 56 / 71 | -8,751.0 – +7,862.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 244.4 | 66 / 71 | 134.0 – 469.0 |
Vision score / minFinal match statistic reported by the match source. | 7.75 | 66 / 71 | 5.53 – 9.82 |
Wards placedFinal match statistic reported by the match source. | 93.7 | 66 / 71 | 55.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 34.9 | 66 / 71 | 14.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 25.7 | 66 / 71 | 7.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 66 / 71 | 1.02 – 2.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,034.7 | 66 / 71 | 2,925.2 – 90,198.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,418.7 | 66 / 71 | 1,034.4 – 56,546.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 66 / 71 | 13.2 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 66 / 71 | 11.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:03 | 71 / 71 | 18:53 – 49:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 71 / 71 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 71 / 71 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 71 / 71 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 42 / 71 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 71 / 71 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.1% | 71 / 71 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.4% | 71 / 71 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.2% | 71 / 71 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 71 / 71 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 49.3% | 71 / 71 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.1% | 42 / 71 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 71 team-games · 71 known results · Coverage varies by metric · — unavailable