Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 15 / 15 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 20.3 | 15 / 15 | 9.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 39.8 | 15 / 15 | 12.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.79 | 15 / 15 | 0.87 – 7.78 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.0% | 15 / 15 | 48.0% – 88.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.5 | 15 / 15 | 20.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 15 / 15 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 15 / 15 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,205.2 | 15 / 15 | 52,186.0 – 161,606.0 |
Physical damageFinal match statistic reported by the match source. | 50,868.6 | 15 / 15 | 19,324.0 – 77,754.0 |
Magic damageFinal match statistic reported by the match source. | 44,647.2 | 15 / 15 | 14,981.0 – 83,254.0 |
True damageFinal match statistic reported by the match source. | 5,685.3 | 15 / 15 | 2,040.0 – 11,613.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,941.1 | 15 / 15 | 1,991.1 – 4,815.6 |
Damage takenFinal match statistic reported by the match source. | 125,466.1 | 15 / 15 | 81,676.0 – 216,080.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,685.9 | 15 / 15 | 51,839.0 – 293,269.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,908.0 | 15 / 15 | 39,957.0 – 93,005.0 |
Gold spentFinal match statistic reported by the match source. | 58,842.1 | 15 / 15 | 38,495.0 – 85,885.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,857.0 | 15 / 15 | 1,605.8 – 2,146.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 15 / 15 | 86.3% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,103.1 | 15 / 15 | 801.0 – 1,487.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 15 / 15 | 29.9 – 34.9 |
Turret plates takenFinal match statistic reported by the match source. | 35.4 | 15 / 15 | 2.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -37.9 | 15 / 15 | -180.0 – +16.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -679.9 | 15 / 15 | -4,811.0 – +3,255.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,234.1 | 15 / 15 | -8,751.0 – +1,923.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.8 | 15 / 15 | 134.0 – 469.0 |
Vision score / minFinal match statistic reported by the match source. | 7.44 | 15 / 15 | 5.53 – 9.44 |
Wards placedFinal match statistic reported by the match source. | 102.0 | 15 / 15 | 55.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 35.9 | 15 / 15 | 15.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 22.6 | 15 / 15 | 7.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 15 / 15 | 1.15 – 2.28 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,190.8 | 15 / 15 | 3,497.8 – 11,372.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,104.0 | 15 / 15 | 1,598.3 – 6,081.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 15 / 15 | 14.9 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 15 / 15 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:41 | 15 / 15 | 24:13 – 49:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 10 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable