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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.4 | 25 / 25 | 3.0 – 48.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 25 / 25 | 1.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 43.9 | 25 / 25 | 4.0 – 94.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.93 | 25 / 25 | 0.39 – 75.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.5% | 25 / 25 | 46.7% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.3 | 25 / 25 | 7.0 – 142.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 25 / 25 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 25 / 25 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 25 / 25 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 484.7 | 3 / 25 | 0.0 – 1,117.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 414.3 | 3 / 25 | 0.0 – 1,123.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,465.0 | 25 / 25 | 61,697.0 – 221,044.0 |
Physical damageFinal match statistic reported by the match source. | 51,318.0 | 25 / 25 | 26,405.0 – 89,524.0 |
Magic damageFinal match statistic reported by the match source. | 44,105.5 | 25 / 25 | 20,225.0 – 107,635.0 |
True damageFinal match statistic reported by the match source. | 4,037.6 | 25 / 25 | 537.0 – 23,879.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,374.3 | 25 / 25 | 2,426.9 – 5,156.5 |
Damage takenFinal match statistic reported by the match source. | 123,612.1 | 25 / 25 | 57,545.0 – 205,496.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,997.9 | 25 / 25 | 39,934.0 – 195,789.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,912.4 | 25 / 25 | 44,174.0 – 92,590.0 |
Gold spentFinal match statistic reported by the match source. | 55,042.8 | 25 / 25 | 37,420.0 – 88,755.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,061.3 | 25 / 25 | 1,648.3 – 2,470.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 25 / 25 | 80.7% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,005.3 | 25 / 25 | 725.0 – 1,223.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 25 / 25 | 28.5 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 49.0 | 25 / 25 | 7.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.4 | 20 / 25 | -50.0 – +157.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,506.6 | 25 / 25 | -3,249.0 – +9,699.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +841.0 | 20 / 25 | -3,327.0 – +7,862.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 232.8 | 25 / 25 | 142.0 – 421.0 |
Vision score / minFinal match statistic reported by the match source. | 7.86 | 25 / 25 | 5.99 – 9.82 |
Wards placedFinal match statistic reported by the match source. | 90.9 | 25 / 25 | 59.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 29.9 | 25 / 25 | 14.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 26.8 | 25 / 25 | 11.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 25 / 25 | 1.24 – 2.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,555.8 | 25 / 25 | 4,054.2 – 90,198.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,662.1 | 25 / 25 | 1,840.2 – 56,546.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 25 / 25 | 13.2 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 25 / 25 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:18 | 25 / 25 | 18:53 – 42:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 25 / 25 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 25 / 25 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 25 / 25 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 12 / 25 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable