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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 9 / 9 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 19.6 | 9 / 9 | 8.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 32.4 | 9 / 9 | 2.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.42 | 9 / 9 | 0.18 – 11.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.8% | 9 / 9 | 40.0% – 81.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.3 | 9 / 9 | 4.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 8 / 9 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 9 / 9 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 327.7 | 3 / 9 | 8.0 – 669.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 471.3 | 3 / 9 | 49.0 – 960.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,722.4 | 9 / 9 | 46,185.0 – 137,163.0 |
Physical damageFinal match statistic reported by the match source. | 45,968.9 | 9 / 9 | 20,192.0 – 79,563.0 |
Magic damageFinal match statistic reported by the match source. | 42,562.3 | 9 / 9 | 24,954.0 – 54,349.0 |
True damageFinal match statistic reported by the match source. | 3,186.2 | 9 / 9 | 320.0 – 7,243.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,876.4 | 9 / 9 | 1,996.0 – 4,171.2 |
Damage takenFinal match statistic reported by the match source. | 134,018.6 | 9 / 9 | 72,167.0 – 193,220.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,593.1 | 9 / 9 | 54,305.0 – 240,912.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,389.9 | 9 / 9 | 34,030.0 – 75,258.0 |
Gold spentFinal match statistic reported by the match source. | 54,556.0 | 9 / 9 | 31,315.0 – 68,553.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,906.4 | 9 / 9 | 1,514.7 – 2,302.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 9 / 9 | 71.0% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,076.3 | 9 / 9 | 733.0 – 1,322.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 9 / 9 | 32.6 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 41.2 | 9 / 9 | 1.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.0 | 6 / 9 | -83.0 – +91.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -671.1 | 9 / 9 | -6,079.0 – +4,437.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,683.7 | 6 / 9 | -7,616.0 – +1,976.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 253.1 | 9 / 9 | 144.0 – 358.0 |
Vision score / minFinal match statistic reported by the match source. | 7.95 | 9 / 9 | 6.32 – 9.72 |
Wards placedFinal match statistic reported by the match source. | 89.4 | 9 / 9 | 60.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 45.2 | 9 / 9 | 26.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 25.2 | 9 / 9 | 14.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 9 / 9 | 1.17 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,853.2 | 9 / 9 | 3,280.3 – 16,294.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,088.1 | 9 / 9 | 1,546.8 – 9,407.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 9 / 9 | 14.9 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 9 / 9 | 11.6 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 31:19 | 9 / 9 | 22:28 – 38:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 9 / 9 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 9 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 9 / 9 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable