Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 22 / 22 | 4.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 16.5 | 22 / 22 | 3.0 – 43.0 |
AssistsFinal match statistic reported by the match source. | 40.2 | 17 / 22 | 10.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.23 | 17 / 22 | 0.63 – 10.11 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.8% | 17 / 22 | 54.0% – 82.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.0 | 17 / 22 | 14.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 17 / 22 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 17 / 22 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 17 / 22 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 29.4% | 17 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.5% | 17 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 22 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,223.0 | 1 / 22 | 1,223.0 – 1,223.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,036.2 | 17 / 22 | 58,667.0 – 142,993.0 |
Physical damageFinal match statistic reported by the match source. | 49,299.1 | 17 / 22 | 21,208.0 – 84,005.0 |
Magic damageFinal match statistic reported by the match source. | 41,163.8 | 17 / 22 | 22,754.0 – 66,498.0 |
True damageFinal match statistic reported by the match source. | 4,569.5 | 17 / 22 | 462.0 – 14,190.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,013.0 | 17 / 22 | 1,882.9 – 4,475.5 |
Damage takenFinal match statistic reported by the match source. | 128,574.4 | 17 / 22 | 67,563.0 – 172,587.0 |
Damage mitigatedFinal match statistic reported by the match source. | 133,459.5 | 17 / 22 | 72,831.0 – 199,104.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,521.6 | 17 / 22 | 44,478.0 – 84,576.0 |
Gold spentFinal match statistic reported by the match source. | 58,608.9 | 17 / 22 | 44,723.0 – 80,723.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,023.1 | 17 / 22 | 1,709.5 – 2,322.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 17 / 22 | 84.2% – 100.6% |
Total CSFinal match statistic reported by the match source. | 1,095.9 | 17 / 22 | 764.0 – 1,419.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 17 / 22 | 30.4 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 56.1 | 17 / 22 | 9.0 – 122.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +24.2 | 15 / 22 | -32.0 – +88.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,071.0 | 20 / 22 | -1,965.0 – +6,049.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,039.9 | 15 / 22 | -1,819.0 – +3,285.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 245.9 | 17 / 22 | 143.0 – 357.0 |
Vision score / minFinal match statistic reported by the match source. | 7.74 | 17 / 22 | 5.78 – 8.83 |
Wards placedFinal match statistic reported by the match source. | 92.9 | 17 / 22 | 56.0 – 131.0 |
Wards clearedFinal match statistic reported by the match source. | 36.0 | 17 / 22 | 16.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 27.3 | 17 / 22 | 10.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 17 / 22 | 1.02 – 2.12 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,285.9 | 17 / 22 | 2,925.2 – 17,135.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,599.6 | 17 / 22 | 1,034.4 – 9,007.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 17 / 22 | 15.3 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 17 / 22 | 12.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:10 | 22 / 22 | 24:31 – 41:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 22 / 22 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 22 / 22 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 77.3% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable