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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
57 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 57 / 57 | 4.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 57 / 57 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 44.7 | 56 / 57 | 6.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.39 | 56 / 57 | 0.68 – 43.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.9% | 56 / 57 | 50.0% – 78.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.1 | 56 / 57 | 10.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 56 / 57 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 56 / 57 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 56 / 57 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 56 / 57 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 56 / 57 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.6% | 56 / 57 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.4% | 56 / 57 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 731.0 | 1 / 57 | 731.0 – 731.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 479.0 | 1 / 57 | 479.0 – 479.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,431.6 | 56 / 57 | 40,928.0 – 195,337.0 |
Physical damageFinal match statistic reported by the match source. | 48,649.1 | 56 / 57 | 15,861.0 – 90,716.0 |
Magic damageFinal match statistic reported by the match source. | 42,391.9 | 56 / 57 | 17,495.0 – 96,691.0 |
True damageFinal match statistic reported by the match source. | 3,386.7 | 56 / 57 | 545.0 – 17,180.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 56 / 57 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,955.7 | 56 / 57 | 1,520.5 – 4,194.8 |
Damage takenFinal match statistic reported by the match source. | 120,029.2 | 56 / 57 | 55,788.0 – 217,326.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,351.5 | 56 / 57 | 51,989.0 – 229,359.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,683.6 | 56 / 57 | 40,525.0 – 93,507.0 |
Gold spentFinal match statistic reported by the match source. | 56,968.7 | 56 / 57 | 38,410.0 – 94,975.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 56 / 57 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,982.9 | 56 / 57 | 1,629.7 – 2,326.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 56 / 57 | 81.0% – 101.6% |
Total CSFinal match statistic reported by the match source. | 1,055.5 | 56 / 57 | 723.0 – 1,581.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 56 / 57 | 28.7 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 54.6 | 56 / 57 | 6.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.1 | 43 / 57 | -56.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +100.8 | 54 / 57 | -4,733.0 – +6,812.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +460.5 | 43 / 57 | -2,593.0 – +4,173.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 277.6 | 56 / 57 | 175.0 – 434.0 |
Vision score / minFinal match statistic reported by the match source. | 8.69 | 56 / 57 | 6.60 – 10.52 |
Wards placedFinal match statistic reported by the match source. | 108.9 | 56 / 57 | 69.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 37.6 | 56 / 57 | 18.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 31.0 | 56 / 57 | 15.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 56 / 57 | 0.86 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,217.2 | 56 / 57 | 4,206.9 – 58,997.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,291.3 | 56 / 57 | 1,662.1 – 29,570.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 56 / 57 | 14.2 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 56 / 57 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:42 | 57 / 57 | 22:39 – 46:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 57 / 57 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 57 / 57 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 57 / 57 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 40 / 57 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 57 / 57 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 57 / 57 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 59.6% | 57 / 57 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.6% | 57 / 57 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 57 / 57 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 61.4% | 57 / 57 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.0% | 40 / 57 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 57 team-games · 57 known results · Coverage varies by metric · — unavailable