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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 31 / 31 | 4.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 31 / 31 | 5.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 39.4 | 30 / 31 | 6.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.68 | 30 / 31 | 0.68 – 13.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 30 / 31 | 50.0% – 78.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.6 | 30 / 31 | 10.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 30 / 31 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 30 / 31 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 30 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 30 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.3% | 30 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.7% | 30 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 731.0 | 1 / 31 | 731.0 – 731.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 479.0 | 1 / 31 | 479.0 – 479.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,549.1 | 30 / 31 | 40,928.0 – 148,632.0 |
Physical damageFinal match statistic reported by the match source. | 44,723.9 | 30 / 31 | 15,861.0 – 90,716.0 |
Magic damageFinal match statistic reported by the match source. | 37,494.2 | 30 / 31 | 17,495.0 – 71,851.0 |
True damageFinal match statistic reported by the match source. | 3,327.1 | 30 / 31 | 545.0 – 12,411.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,695.9 | 30 / 31 | 1,520.5 – 3,803.0 |
Damage takenFinal match statistic reported by the match source. | 118,817.1 | 30 / 31 | 55,788.0 – 181,674.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,665.4 | 30 / 31 | 52,430.0 – 225,170.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,687.6 | 30 / 31 | 40,525.0 – 83,274.0 |
Gold spentFinal match statistic reported by the match source. | 55,306.7 | 30 / 31 | 38,410.0 – 79,156.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,927.5 | 30 / 31 | 1,629.7 – 2,243.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 30 / 31 | 81.0% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,041.2 | 30 / 31 | 723.0 – 1,407.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 30 / 31 | 28.7 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 53.2 | 30 / 31 | 6.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.5 | 22 / 31 | -52.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -195.1 | 29 / 31 | -4,733.0 – +4,379.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +257.9 | 22 / 31 | -2,080.0 – +3,097.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 279.4 | 30 / 31 | 175.0 – 434.0 |
Vision score / minFinal match statistic reported by the match source. | 8.76 | 30 / 31 | 6.60 – 10.52 |
Wards placedFinal match statistic reported by the match source. | 112.2 | 30 / 31 | 77.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 38.3 | 30 / 31 | 18.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 30.2 | 30 / 31 | 15.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 30 / 31 | 0.86 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,732.1 | 30 / 31 | 4,206.9 – 17,486.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,949.3 | 30 / 31 | 1,662.1 – 10,236.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 30 / 31 | 14.2 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 30 / 31 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:32 | 31 / 31 | 22:39 – 43:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 31 / 31 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 31 / 31 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.8% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.0% | 20 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable