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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.0 | 26 / 26 | 8.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 26 / 26 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 50.9 | 26 / 26 | 19.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.31 | 26 / 26 | 1.59 – 43.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.5% | 26 / 26 | 53.6% – 74.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 72.9 | 26 / 26 | 27.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 26 / 26 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 26 / 26 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 26 / 26 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.4% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.7% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 26 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 26 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,680.5 | 26 / 26 | 47,600.0 – 195,337.0 |
Physical damageFinal match statistic reported by the match source. | 53,178.3 | 26 / 26 | 20,747.0 – 90,448.0 |
Magic damageFinal match statistic reported by the match source. | 48,043.1 | 26 / 26 | 22,057.0 – 96,691.0 |
True damageFinal match statistic reported by the match source. | 3,455.5 | 26 / 26 | 607.0 – 17,180.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,255.6 | 26 / 26 | 1,690.9 – 4,194.8 |
Damage takenFinal match statistic reported by the match source. | 121,427.8 | 26 / 26 | 82,296.0 – 217,326.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,297.0 | 26 / 26 | 51,989.0 – 229,359.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,986.7 | 26 / 26 | 48,358.0 – 93,507.0 |
Gold spentFinal match statistic reported by the match source. | 58,886.4 | 26 / 26 | 45,493.0 – 94,975.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,046.8 | 26 / 26 | 1,717.9 – 2,326.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 26 / 26 | 82.3% – 101.6% |
Total CSFinal match statistic reported by the match source. | 1,071.9 | 26 / 26 | 810.0 – 1,581.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 26 / 26 | 28.9 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 56.2 | 26 / 26 | 11.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.5 | 21 / 26 | -56.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +444.0 | 25 / 26 | -3,787.0 – +6,812.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +672.7 | 21 / 26 | -2,593.0 – +4,173.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 275.5 | 26 / 26 | 180.0 – 425.0 |
Vision score / minFinal match statistic reported by the match source. | 8.61 | 26 / 26 | 7.33 – 9.80 |
Wards placedFinal match statistic reported by the match source. | 105.2 | 26 / 26 | 69.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 36.7 | 26 / 26 | 20.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 31.9 | 26 / 26 | 18.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 26 / 26 | 0.98 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,843.5 | 26 / 26 | 4,689.1 – 58,997.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,732.9 | 26 / 26 | 2,195.8 – 29,570.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 26 / 26 | 14.9 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 26 / 26 | 13.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:53 | 26 / 26 | 22:41 – 46:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 26 / 26 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 26 / 26 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 26 / 26 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.4% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 65.4% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.0% | 20 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable