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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 20 / 20 | 5.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 20 / 20 | 1.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 33.2 | 20 / 20 | 6.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.66 | 20 / 20 | 0.46 – 67.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.8% | 20 / 20 | 44.0% – 70.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.0 | 20 / 20 | 11.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 20 / 20 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 20 / 20 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 539.5 | 2 / 20 | 410.0 – 669.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 20 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 107,820.5 | 20 / 20 | 59,918.0 – 223,067.0 |
Physical damageFinal match statistic reported by the match source. | 47,021.6 | 20 / 20 | 26,570.0 – 146,027.0 |
Magic damageFinal match statistic reported by the match source. | 55,819.8 | 20 / 20 | 26,023.0 – 96,929.0 |
True damageFinal match statistic reported by the match source. | 4,974.8 | 20 / 20 | 1,309.0 – 18,818.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,182.4 | 20 / 20 | 1,980.4 – 4,446.5 |
Damage takenFinal match statistic reported by the match source. | 131,765.3 | 20 / 20 | 91,477.0 – 202,802.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,673.7 | 20 / 20 | 53,331.0 – 265,577.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,167.7 | 20 / 20 | 40,831.0 – 102,692.0 |
Gold spentFinal match statistic reported by the match source. | 59,018.9 | 20 / 20 | 39,680.0 – 96,160.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,894.1 | 20 / 20 | 1,568.4 – 2,217.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 20 / 20 | 85.8% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,108.0 | 20 / 20 | 802.0 – 1,553.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 20 / 20 | 30.8 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 42.5 | 20 / 20 | 6.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -89.9 | 20 / 20 | -202.0 – +45.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -74.2 | 20 / 20 | -8,049.0 – +4,207.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,286.9 | 20 / 20 | -10,328.0 – +2,097.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.5 | 20 / 20 | 174.0 – 479.0 |
Vision score / minFinal match statistic reported by the match source. | 8.05 | 20 / 20 | 6.68 – 9.55 |
Wards placedFinal match statistic reported by the match source. | 102.8 | 20 / 20 | 71.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 41.6 | 20 / 20 | 20.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 26.4 | 20 / 20 | 10.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.71 | 20 / 20 | 1.07 – 2.17 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,141.7 | 20 / 20 | 4,097.7 – 108,601.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,423.7 | 20 / 20 | 1,458.3 – 62,080.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 20 / 20 | 14.9 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 20 / 20 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:16 | 20 / 20 | 24:22 – 50:10 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 20 / 20 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable