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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
40 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 40 / 40 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 40 / 40 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 30.7 | 39 / 40 | 5.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.45 | 39 / 40 | 0.35 – 15.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 39 / 40 | 45.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.9 | 39 / 40 | 8.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 39 / 40 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 39 / 40 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 39 / 40 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 39 / 40 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 39 / 40 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.6% | 39 / 40 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.9% | 39 / 40 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 40 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 40 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,782.8 | 39 / 40 | 44,304.0 – 147,715.0 |
Physical damageFinal match statistic reported by the match source. | 42,896.2 | 39 / 40 | 14,777.0 – 106,073.0 |
Magic damageFinal match statistic reported by the match source. | 42,820.2 | 39 / 40 | 18,696.0 – 78,124.0 |
True damageFinal match statistic reported by the match source. | 5,062.5 | 39 / 40 | 198.0 – 15,236.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 40 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,810.3 | 39 / 40 | 1,701.3 – 4,449.2 |
Damage takenFinal match statistic reported by the match source. | 127,874.2 | 39 / 40 | 79,192.0 – 224,870.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,223.2 | 39 / 40 | 47,614.0 – 224,022.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,906.8 | 39 / 40 | 41,214.0 – 89,426.0 |
Gold spentFinal match statistic reported by the match source. | 56,370.3 | 39 / 40 | 40,193.0 – 87,591.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 40 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,873.9 | 39 / 40 | 1,561.6 – 2,260.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 39 / 40 | 85.5% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,062.1 | 39 / 40 | 821.0 – 1,671.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 39 / 40 | 29.2 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 36.4 | 39 / 40 | 0.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -22.2 | 35 / 40 | -100.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -620.4 | 39 / 40 | -8,083.0 – +4,615.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -792.2 | 35 / 40 | -4,758.0 – +2,606.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 279.8 | 39 / 40 | 177.0 – 523.0 |
Vision score / minFinal match statistic reported by the match source. | 8.66 | 39 / 40 | 7.05 – 11.75 |
Wards placedFinal match statistic reported by the match source. | 107.0 | 39 / 40 | 71.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 41.7 | 39 / 40 | 19.0 – 87.0 |
Control wards placedFinal match statistic reported by the match source. | 32.4 | 39 / 40 | 14.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 39 / 40 | 1.07 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,975.0 | 39 / 40 | 3,443.1 – 26,717.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,267.6 | 39 / 40 | 1,452.6 – 20,302.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 39 / 40 | 14.8 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 39 / 40 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:00 | 40 / 40 | 24:37 – 47:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 40 / 40 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 40 / 40 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 40 / 40 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 25 / 40 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 40 / 40 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 40 / 40 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 40 / 40 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 40 / 40 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 40 / 40 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 40 / 40 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 25 / 40 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 40 team-games · 40 known results · Coverage varies by metric · — unavailable