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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 18 / 18 | 6.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 19.3 | 18 / 18 | 8.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 17 / 18 | 9.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.66 | 17 / 18 | 0.68 – 10.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 17 / 18 | 46.7% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.4 | 17 / 18 | 15.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 17 / 18 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 17 / 18 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 17 / 18 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 18 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.2% | 17 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.3% | 17 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,576.6 | 17 / 18 | 54,102.0 – 143,038.0 |
Physical damageFinal match statistic reported by the match source. | 45,857.8 | 17 / 18 | 16,383.0 – 71,648.0 |
Magic damageFinal match statistic reported by the match source. | 43,993.8 | 17 / 18 | 18,696.0 – 78,124.0 |
True damageFinal match statistic reported by the match source. | 5,721.2 | 17 / 18 | 848.0 – 13,077.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,907.5 | 17 / 18 | 2,046.7 – 4,071.7 |
Damage takenFinal match statistic reported by the match source. | 134,228.6 | 17 / 18 | 87,229.0 – 218,066.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,856.8 | 17 / 18 | 69,573.0 – 224,022.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,994.1 | 17 / 18 | 45,032.0 – 81,246.0 |
Gold spentFinal match statistic reported by the match source. | 58,426.9 | 17 / 18 | 44,238.0 – 76,168.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,915.1 | 17 / 18 | 1,719.9 – 2,260.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 17 / 18 | 86.6% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,075.7 | 17 / 18 | 821.0 – 1,332.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 17 / 18 | 29.2 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 34.0 | 17 / 18 | 8.0 – 70.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.9 | 15 / 18 | -71.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2.9 | 17 / 18 | -4,639.0 – +4,615.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -555.0 | 15 / 18 | -3,501.0 – +1,741.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 282.4 | 17 / 18 | 183.0 – 404.0 |
Vision score / minFinal match statistic reported by the match source. | 8.61 | 17 / 18 | 7.11 – 9.90 |
Wards placedFinal match statistic reported by the match source. | 109.0 | 17 / 18 | 74.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 41.6 | 17 / 18 | 24.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 32.9 | 17 / 18 | 17.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 17 / 18 | 1.16 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,935.8 | 17 / 18 | 3,878.2 – 12,753.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,203.3 | 17 / 18 | 1,452.6 – 7,588.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 17 / 18 | 14.8 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 17 / 18 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:37 | 18 / 18 | 24:37 – 42:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 18 / 18 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 14 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 18 / 18 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 14 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable