Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
69 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.2 | 69 / 69 | 3.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 17.1 | 69 / 69 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 41.5 | 66 / 69 | 4.0 – 115.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.63 | 66 / 69 | 0.37 – 21.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 66 / 69 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.8 | 66 / 69 | 7.0 – 156.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 65 / 69 | 0.0 – 12.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 66 / 69 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 66 / 69 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 66 / 69 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 66 / 69 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.5% | 66 / 69 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.8% | 66 / 69 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 90.5 | 2 / 69 | 0.0 – 181.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,057.0 | 2 / 69 | 0.0 – 2,114.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,521.0 | 66 / 69 | 52,510.0 – 182,203.0 |
Physical damageFinal match statistic reported by the match source. | 49,749.0 | 66 / 69 | 26,071.0 – 111,911.0 |
Magic damageFinal match statistic reported by the match source. | 48,224.6 | 66 / 69 | 19,399.0 – 118,239.0 |
True damageFinal match statistic reported by the match source. | 3,543.1 | 66 / 69 | 322.0 – 22,051.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 66 / 69 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,379.9 | 66 / 69 | 1,957.1 – 5,630.0 |
Damage takenFinal match statistic reported by the match source. | 122,374.3 | 66 / 69 | 82,310.0 – 238,198.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,913.8 | 66 / 69 | 57,843.0 – 273,245.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,723.2 | 66 / 69 | 43,669.0 – 94,048.0 |
Gold spentFinal match statistic reported by the match source. | 56,645.8 | 66 / 69 | 38,718.0 – 88,793.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 66 / 69 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,094.2 | 66 / 69 | 1,685.5 – 2,366.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 66 / 69 | 76.4% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,066.3 | 66 / 69 | 770.0 – 1,449.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 66 / 69 | 29.5 – 41.7 |
Turret plates takenFinal match statistic reported by the match source. | 49.9 | 66 / 69 | 11.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.0 | 59 / 69 | -132.0 – +118.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +795.3 | 65 / 69 | -5,054.0 – +7,562.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +720.3 | 59 / 69 | -5,915.0 – +8,315.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.5 | 66 / 69 | 135.0 – 422.0 |
Vision score / minFinal match statistic reported by the match source. | 8.58 | 66 / 69 | 6.38 – 11.40 |
Wards placedFinal match statistic reported by the match source. | 93.2 | 66 / 69 | 49.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 38.3 | 66 / 69 | 15.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 23.3 | 66 / 69 | 8.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 66 / 69 | 1.11 – 2.43 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,179.3 | 66 / 69 | 3,685.6 – 27,436.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,679.8 | 66 / 69 | 1,588.6 – 19,285.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 66 / 69 | 14.0 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 66 / 69 | 13.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 29:55 | 69 / 69 | 21:09 – 45:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 69 / 69 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 69 / 69 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 69 / 69 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 39 / 69 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 69 / 69 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.3% | 69 / 69 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 69 / 69 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.1% | 69 / 69 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.4% | 69 / 69 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.0% | 69 / 69 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.2% | 39 / 69 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 69 team-games · 69 known results · Coverage varies by metric · — unavailable