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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 3 / 3 | 12.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 22.7 | 3 / 3 | 19.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 39.3 | 3 / 3 | 12.0 – 55.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.50 | 3 / 3 | 0.80 – 4.11 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.6% | 3 / 3 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.7 | 3 / 3 | 24.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 3 / 3 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 3 / 3 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,349.3 | 3 / 3 | 61,232.0 – 123,330.0 |
Physical damageFinal match statistic reported by the match source. | 58,291.7 | 3 / 3 | 40,005.0 – 79,120.0 |
Magic damageFinal match statistic reported by the match source. | 42,675.7 | 3 / 3 | 19,824.0 – 65,366.0 |
True damageFinal match statistic reported by the match source. | 1,377.7 | 3 / 3 | 1,366.0 – 1,399.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,833.4 | 3 / 3 | 2,312.1 – 3,109.2 |
Damage takenFinal match statistic reported by the match source. | 141,668.3 | 3 / 3 | 110,569.0 – 161,576.0 |
Damage mitigatedFinal match statistic reported by the match source. | 147,642.0 | 3 / 3 | 98,650.0 – 190,531.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,997.7 | 3 / 3 | 47,657.0 – 81,669.0 |
Gold spentFinal match statistic reported by the match source. | 63,361.0 | 3 / 3 | 45,070.0 – 73,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,936.9 | 3 / 3 | 1,799.5 – 2,058.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 3 / 3 | 89.5% – 94.6% |
Total CSFinal match statistic reported by the match source. | 1,181.0 | 3 / 3 | 871.0 – 1,369.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 3 / 3 | 32.8 – 34.5 |
Turret plates takenFinal match statistic reported by the match source. | 24.0 | 3 / 3 | 12.0 – 41.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -93.0 | 2 / 3 | -106.0 – -80.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +300.0 | 3 / 3 | -1,801.0 – +2,753.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,234.0 | 2 / 3 | -3,785.0 – -2,683.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 318.7 | 3 / 3 | 210.0 – 375.0 |
Vision score / minFinal match statistic reported by the match source. | 8.90 | 3 / 3 | 7.93 – 9.45 |
Wards placedFinal match statistic reported by the match source. | 119.3 | 3 / 3 | 74.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 38.0 | 3 / 3 | 26.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 32.3 | 3 / 3 | 20.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 3 / 3 | 1.28 – 1.58 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,250.1 | 3 / 3 | 3,685.6 – 8,504.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,044.0 | 3 / 3 | 1,588.6 – 4,298.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 3 / 3 | 16.8 – 18.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 3 / 3 | 13.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 35:19 | 3 / 3 | 26:29 – 39:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 3 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 3 / 3 | 2.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 3 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable