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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.8 | 31 / 31 | 5.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 19.0 | 31 / 31 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 39.8 | 28 / 31 | 8.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.12 | 28 / 31 | 0.54 – 21.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 28 / 31 | 42.1% – 78.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.9 | 28 / 31 | 13.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 3.0 | 28 / 31 | 0.0 – 12.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 28 / 31 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 28 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 28 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.4% | 28 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 32.1% | 28 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 31 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 2,114.0 | 1 / 31 | 2,114.0 – 2,114.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,039.7 | 28 / 31 | 52,510.0 – 177,380.0 |
Physical damageFinal match statistic reported by the match source. | 50,084.7 | 28 / 31 | 29,762.0 – 91,472.0 |
Magic damageFinal match statistic reported by the match source. | 51,545.0 | 28 / 31 | 19,399.0 – 118,239.0 |
True damageFinal match statistic reported by the match source. | 3,405.8 | 28 / 31 | 394.0 – 22,051.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,539.1 | 28 / 31 | 2,022.2 – 5,630.0 |
Damage takenFinal match statistic reported by the match source. | 125,230.1 | 28 / 31 | 82,310.0 – 176,226.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,748.7 | 28 / 31 | 57,843.0 – 184,074.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,682.1 | 28 / 31 | 43,669.0 – 85,433.0 |
Gold spentFinal match statistic reported by the match source. | 55,717.6 | 28 / 31 | 41,010.0 – 80,825.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,084.0 | 28 / 31 | 1,685.5 – 2,340.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 28 / 31 | 83.9% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,047.5 | 28 / 31 | 783.0 – 1,403.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 28 / 31 | 31.9 – 41.7 |
Turret plates takenFinal match statistic reported by the match source. | 46.8 | 28 / 31 | 12.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.4 | 28 / 31 | -132.0 – +118.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +284.3 | 31 / 31 | -4,474.0 – +7,562.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +439.5 | 28 / 31 | -5,915.0 – +8,315.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 234.5 | 28 / 31 | 135.0 – 395.0 |
Vision score / minFinal match statistic reported by the match source. | 7.81 | 28 / 31 | 6.38 – 9.29 |
Wards placedFinal match statistic reported by the match source. | 87.8 | 28 / 31 | 49.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 33.0 | 28 / 31 | 15.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 19.8 | 28 / 31 | 8.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.70 | 28 / 31 | 1.20 – 2.43 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,529.7 | 28 / 31 | 4,028.3 – 27,436.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,216.2 | 28 / 31 | 1,823.6 – 19,285.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 28 / 31 | 14.0 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 28 / 31 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:31 | 31 / 31 | 21:09 – 42:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 31 / 31 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 16 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 31 / 31 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.8% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 29.0% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable