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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.8 | 28 / 28 | 4.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 28 / 28 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 49.4 | 28 / 28 | 6.0 – 115.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.23 | 28 / 28 | 0.48 – 18.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.9% | 28 / 28 | 49.6% – 76.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 73.2 | 28 / 28 | 10.0 – 156.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 28 / 28 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.7 | 28 / 28 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 28 / 28 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 28 / 28 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 28 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,980.7 | 28 / 28 | 60,829.0 – 182,203.0 |
Physical damageFinal match statistic reported by the match source. | 52,966.6 | 28 / 28 | 27,639.0 – 111,911.0 |
Magic damageFinal match statistic reported by the match source. | 48,749.4 | 28 / 28 | 21,161.0 – 69,434.0 |
True damageFinal match statistic reported by the match source. | 4,260.5 | 28 / 28 | 676.0 – 11,153.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,512.9 | 28 / 28 | 2,302.1 – 4,376.2 |
Damage takenFinal match statistic reported by the match source. | 119,720.3 | 28 / 28 | 91,011.0 – 238,198.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,545.1 | 28 / 28 | 76,072.0 – 273,245.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,839.2 | 28 / 28 | 45,080.0 – 94,048.0 |
Gold spentFinal match statistic reported by the match source. | 59,038.3 | 28 / 28 | 42,435.0 – 88,793.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,189.0 | 28 / 28 | 1,766.7 – 2,366.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 28 / 28 | 81.8% – 97.2% |
Total CSFinal match statistic reported by the match source. | 1,092.3 | 28 / 28 | 770.0 – 1,449.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 28 / 28 | 29.5 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 63.4 | 28 / 28 | 13.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +41.5 | 26 / 28 | -36.0 – +91.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,957.0 | 26 / 28 | -5,054.0 – +7,199.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,500.3 | 26 / 28 | -3,137.0 – +6,131.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 285.1 | 28 / 28 | 157.0 – 422.0 |
Vision score / minFinal match statistic reported by the match source. | 9.34 | 28 / 28 | 7.11 – 11.40 |
Wards placedFinal match statistic reported by the match source. | 98.3 | 28 / 28 | 60.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 43.5 | 28 / 28 | 17.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 26.9 | 28 / 28 | 11.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 28 / 28 | 1.20 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,551.5 | 28 / 28 | 4,671.1 – 22,759.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,702.8 | 28 / 28 | 2,146.7 – 15,660.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 28 / 28 | 14.2 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 28 / 28 | 13.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 30:12 | 28 / 28 | 22:04 – 45:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 28 / 28 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 18 / 28 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.8 | 28 / 28 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 18 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable