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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.1 | 20 / 20 | 6.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 20 / 20 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 42.6 | 20 / 20 | 12.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.49 | 20 / 20 | 0.60 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 20 / 20 | 41.3% – 71.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.7 | 20 / 20 | 18.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 20 / 20 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 20 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 20 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,997.0 | 1 / 20 | 1,997.0 – 1,997.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,614.0 | 20 / 20 | 64,735.0 – 151,214.0 |
Physical damageFinal match statistic reported by the match source. | 49,614.4 | 20 / 20 | 31,006.0 – 80,834.0 |
Magic damageFinal match statistic reported by the match source. | 42,720.6 | 20 / 20 | 15,060.0 – 79,371.0 |
True damageFinal match statistic reported by the match source. | 5,274.6 | 20 / 20 | 658.0 – 14,254.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,410.2 | 20 / 20 | 2,258.2 – 4,733.4 |
Damage takenFinal match statistic reported by the match source. | 123,096.4 | 20 / 20 | 80,429.0 – 166,382.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,084.7 | 20 / 20 | 69,182.0 – 165,842.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,562.3 | 20 / 20 | 47,467.0 – 79,089.0 |
Gold spentFinal match statistic reported by the match source. | 55,375.4 | 20 / 20 | 45,160.0 – 72,005.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,127.5 | 20 / 20 | 1,643.8 – 2,503.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 20 / 20 | 84.2% – 99.7% |
Total CSFinal match statistic reported by the match source. | 973.3 | 20 / 20 | 811.0 – 1,169.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 20 / 20 | 30.7 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 55.0 | 20 / 20 | 8.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +45.2 | 14 / 20 | -53.0 – +168.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,563.1 | 20 / 20 | -1,236.0 – +9,433.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,388.1 | 14 / 20 | -2,333.0 – +8,207.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 226.8 | 20 / 20 | 140.0 – 323.0 |
Vision score / minFinal match statistic reported by the match source. | 7.85 | 20 / 20 | 6.38 – 10.09 |
Wards placedFinal match statistic reported by the match source. | 83.9 | 20 / 20 | 57.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 31.4 | 20 / 20 | 13.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 18.9 | 20 / 20 | 11.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 20 / 20 | 1.29 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,635.9 | 20 / 20 | 4,467.9 – 26,809.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,264.8 | 20 / 20 | 1,483.3 – 17,552.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.1 | 20 / 20 | 13.9 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 20 / 20 | 13.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 28:41 | 20 / 20 | 21:57 – 34:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 13 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 85.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable