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Observed match data · coverage pending
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Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 28 / 28 | 6.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 28 / 28 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 43.2 | 28 / 28 | 10.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.21 | 28 / 28 | 0.62 – 16.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 28 / 28 | 52.0% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.6 | 28 / 28 | 16.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 28 / 28 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.8 | 28 / 28 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 28 / 28 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 28 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 853.0 | 1 / 28 | 853.0 – 853.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,332.5 | 28 / 28 | 42,405.0 – 148,091.0 |
Physical damageFinal match statistic reported by the match source. | 50,449.0 | 28 / 28 | 16,431.0 – 88,595.0 |
Magic damageFinal match statistic reported by the match source. | 45,888.3 | 28 / 28 | 19,631.0 – 69,078.0 |
True damageFinal match statistic reported by the match source. | 3,991.4 | 28 / 28 | 303.0 – 15,011.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,105.1 | 28 / 28 | 1,585.2 – 4,589.7 |
Damage takenFinal match statistic reported by the match source. | 119,073.3 | 28 / 28 | 59,645.0 – 195,871.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,790.9 | 28 / 28 | 64,084.0 – 243,908.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,261.8 | 28 / 28 | 43,675.0 – 88,849.0 |
Gold spentFinal match statistic reported by the match source. | 60,792.4 | 28 / 28 | 42,103.0 – 82,563.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,055.1 | 28 / 28 | 1,632.7 – 2,517.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 28 / 28 | 83.7% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,137.9 | 28 / 28 | 887.0 – 1,692.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 28 / 28 | 31.4 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 49.1 | 28 / 28 | 12.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.4 | 27 / 28 | -50.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +391.0 | 27 / 28 | -4,520.0 – +6,928.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +741.5 | 27 / 28 | -3,342.0 – +5,908.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 310.3 | 28 / 28 | 211.0 – 471.0 |
Vision score / minFinal match statistic reported by the match source. | 9.51 | 28 / 28 | 7.89 – 10.67 |
Wards placedFinal match statistic reported by the match source. | 117.8 | 28 / 28 | 75.0 – 191.0 |
Wards clearedFinal match statistic reported by the match source. | 43.3 | 28 / 28 | 23.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 31.5 | 28 / 28 | 18.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 28 / 28 | 0.97 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,014.6 | 28 / 28 | 3,996.0 – 22,004.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,459.9 | 28 / 28 | 1,679.8 – 13,956.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 28 / 28 | 14.5 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 28 / 28 | 13.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:25 | 28 / 28 | 24:18 – 46:32 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 28 / 28 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 28 / 28 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 17 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 28 / 28 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 17 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable