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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
51 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.3 | 51 / 51 | 3.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 51 / 51 | 2.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 39.6 | 51 / 51 | 4.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.90 | 51 / 51 | 0.44 – 31.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.3% | 51 / 51 | 41.3% – 88.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.8 | 51 / 51 | 7.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 2.2 | 50 / 51 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 51 / 51 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 51 / 51 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 51 / 51 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 51 / 51 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 49.0% | 51 / 51 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.1% | 51 / 51 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 51 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,431.0 | 1 / 51 | 1,431.0 – 1,431.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,863.2 | 51 / 51 | 42,469.0 – 152,114.0 |
Physical damageFinal match statistic reported by the match source. | 49,322.8 | 51 / 51 | 15,709.0 – 83,679.0 |
Magic damageFinal match statistic reported by the match source. | 39,123.0 | 51 / 51 | 17,008.0 – 67,027.0 |
True damageFinal match statistic reported by the match source. | 5,413.3 | 51 / 51 | 341.0 – 21,730.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 51 / 51 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,023.4 | 51 / 51 | 1,443.7 – 4,533.5 |
Damage takenFinal match statistic reported by the match source. | 117,217.8 | 51 / 51 | 63,147.0 – 189,456.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,940.8 | 51 / 51 | 0.0 – 243,515.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,940.5 | 51 / 51 | 48,420.0 – 88,191.0 |
Gold spentFinal match statistic reported by the match source. | 57,868.9 | 51 / 51 | 0.0 – 81,280.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 51 / 51 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,071.3 | 51 / 51 | 1,596.6 – 2,689.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 51 / 51 | 0.0% – 100.6% |
Total CSFinal match statistic reported by the match source. | 1,101.3 | 51 / 51 | 776.0 – 1,544.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 51 / 51 | 31.4 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 48.7 | 51 / 51 | 0.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +37.4 | 31 / 51 | -61.0 – +238.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,392.7 | 49 / 51 | -6,935.0 – +11,955.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,001.6 | 31 / 51 | -4,787.0 – +9,846.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 282.4 | 51 / 51 | 137.0 – 432.0 |
Vision score / minFinal match statistic reported by the match source. | 8.92 | 51 / 51 | 6.12 – 10.80 |
Wards placedFinal match statistic reported by the match source. | 113.7 | 51 / 51 | 60.0 – 200.0 |
Wards clearedFinal match statistic reported by the match source. | 40.5 | 51 / 51 | 16.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 37.9 | 51 / 51 | 15.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 51 / 51 | 0.86 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,644.6 | 51 / 51 | 4,289.9 – 39,592.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,170.0 | 51 / 51 | 1,727.5 – 27,629.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 51 / 51 | 14.2 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 51 / 51 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:13 | 51 / 51 | 20:14 – 42:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 51 / 51 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 51 / 51 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 51 / 51 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 37 / 51 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 51 / 51 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.0% | 51 / 51 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.6% | 51 / 51 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 51 / 51 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.8% | 51 / 51 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 51 / 51 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.4% | 37 / 51 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 51 team-games · 51 known results · Coverage varies by metric · — unavailable