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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 19 / 19 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 16.2 | 19 / 19 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 19 / 19 | 4.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.43 | 19 / 19 | 0.44 – 21.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 19 / 19 | 41.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.5 | 19 / 19 | 7.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 19 / 19 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 19 / 19 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 19 / 19 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 19 / 19 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.6% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,532.1 | 19 / 19 | 42,469.0 – 152,114.0 |
Physical damageFinal match statistic reported by the match source. | 44,781.0 | 19 / 19 | 15,709.0 – 78,684.0 |
Magic damageFinal match statistic reported by the match source. | 38,649.7 | 19 / 19 | 20,044.0 – 63,796.0 |
True damageFinal match statistic reported by the match source. | 8,097.0 | 19 / 19 | 1,804.0 – 21,730.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,803.2 | 19 / 19 | 1,443.7 – 4,093.0 |
Damage takenFinal match statistic reported by the match source. | 111,711.6 | 19 / 19 | 77,783.0 – 185,830.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,547.1 | 19 / 19 | 56,243.0 – 241,659.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,958.7 | 19 / 19 | 49,655.0 – 88,191.0 |
Gold spentFinal match statistic reported by the match source. | 60,858.3 | 19 / 19 | 47,228.0 – 80,948.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,016.0 | 19 / 19 | 1,596.6 – 2,451.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 19 / 19 | 85.7% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,136.5 | 19 / 19 | 863.0 – 1,544.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 19 / 19 | 31.8 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 46.9 | 19 / 19 | 12.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +45.8 | 16 / 19 | -61.0 – +238.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,476.2 | 19 / 19 | -4,923.0 – +7,267.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,129.5 | 16 / 19 | -4,787.0 – +9,846.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 298.0 | 19 / 19 | 176.0 – 432.0 |
Vision score / minFinal match statistic reported by the match source. | 9.12 | 19 / 19 | 7.72 – 10.55 |
Wards placedFinal match statistic reported by the match source. | 127.6 | 19 / 19 | 60.0 – 200.0 |
Wards clearedFinal match statistic reported by the match source. | 42.4 | 19 / 19 | 20.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 45.1 | 19 / 19 | 20.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 19 / 19 | 0.86 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,891.3 | 19 / 19 | 4,289.9 – 25,063.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,007.2 | 19 / 19 | 1,972.4 – 15,509.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 19 / 19 | 14.9 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 19 / 19 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:25 | 19 / 19 | 22:48 – 42:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 19 / 19 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 14 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 19 / 19 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 73.7% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable