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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 11 / 11 | 4.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 11 / 11 | 5.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 34.8 | 11 / 11 | 8.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.59 | 11 / 11 | 0.55 – 16.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.1% | 11 / 11 | 55.0% – 88.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.4 | 11 / 11 | 12.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 11 / 11 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 11 / 11 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,112.9 | 11 / 11 | 58,484.0 – 112,698.0 |
Physical damageFinal match statistic reported by the match source. | 47,471.7 | 11 / 11 | 31,664.0 – 70,802.0 |
Magic damageFinal match statistic reported by the match source. | 34,032.1 | 11 / 11 | 17,008.0 – 53,399.0 |
True damageFinal match statistic reported by the match source. | 2,605.2 | 11 / 11 | 341.0 – 5,366.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,649.7 | 11 / 11 | 1,874.5 – 3,387.6 |
Damage takenFinal match statistic reported by the match source. | 124,033.3 | 11 / 11 | 88,774.0 – 166,259.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,805.5 | 11 / 11 | 74,371.0 – 223,825.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,665.2 | 11 / 11 | 48,420.0 – 73,430.0 |
Gold spentFinal match statistic reported by the match source. | 55,230.5 | 11 / 11 | 46,245.0 – 64,535.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,849.7 | 11 / 11 | 1,702.3 – 2,159.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 11 / 11 | 87.2% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,060.6 | 11 / 11 | 887.0 – 1,223.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 11 / 11 | 31.4 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 27.2 | 11 / 11 | 3.0 – 63.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.3 | 8 / 11 | -60.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,086.6 | 11 / 11 | -6,935.0 – +3,441.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +253.5 | 8 / 11 | -4,698.0 – +4,605.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.5 | 11 / 11 | 173.0 – 348.0 |
Vision score / minFinal match statistic reported by the match source. | 8.47 | 11 / 11 | 6.12 – 9.66 |
Wards placedFinal match statistic reported by the match source. | 109.2 | 11 / 11 | 71.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 40.9 | 11 / 11 | 27.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 38.2 | 11 / 11 | 15.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 11 / 11 | 1.09 – 1.77 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,497.0 | 11 / 11 | 4,602.9 – 23,692.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,072.9 | 11 / 11 | 1,727.5 – 12,529.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 11 / 11 | 16.0 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 11 / 11 | 14.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:44 | 11 / 11 | 28:07 – 36:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 11 / 11 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable