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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 25.0 | 21 / 21 | 12.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 12.6 | 21 / 21 | 2.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 44.3 | 21 / 21 | 20.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.51 | 21 / 21 | 1.48 – 31.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.2% | 21 / 21 | 42.2% – 69.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.2 | 21 / 21 | 38.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 3.0 | 20 / 21 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.8 | 21 / 21 | 1.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 21 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.1% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 21 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,431.0 | 1 / 21 | 1,431.0 – 1,431.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,079.6 | 21 / 21 | 65,493.0 – 146,949.0 |
Physical damageFinal match statistic reported by the match source. | 54,401.6 | 21 / 21 | 35,042.0 – 83,679.0 |
Magic damageFinal match statistic reported by the match source. | 42,217.9 | 21 / 21 | 23,996.0 – 67,027.0 |
True damageFinal match statistic reported by the match source. | 4,456.1 | 21 / 21 | 347.0 – 14,024.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,418.5 | 21 / 21 | 2,546.5 – 4,533.5 |
Damage takenFinal match statistic reported by the match source. | 118,629.6 | 21 / 21 | 63,147.0 – 189,456.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,463.2 | 21 / 21 | 0.0 – 243,515.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,782.6 | 21 / 21 | 52,237.0 – 84,923.0 |
Gold spentFinal match statistic reported by the match source. | 56,546.1 | 21 / 21 | 0.0 – 81,280.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,237.5 | 21 / 21 | 1,815.9 – 2,689.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 86.0% | 21 / 21 | 0.0% – 100.6% |
Total CSFinal match statistic reported by the match source. | 1,090.6 | 21 / 21 | 776.0 – 1,391.0 |
CS / minFinal match statistic reported by the match source. | 36.9 | 21 / 21 | 32.6 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 61.6 | 21 / 21 | 0.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +55.9 | 7 / 21 | -1.0 – +115.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,744.6 | 19 / 21 | -3,129.0 – +11,955.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,707.1 | 7 / 21 | +55.0 – +8,457.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 274.5 | 21 / 21 | 137.0 – 429.0 |
Vision score / minFinal match statistic reported by the match source. | 8.98 | 21 / 21 | 6.67 – 10.80 |
Wards placedFinal match statistic reported by the match source. | 103.6 | 21 / 21 | 62.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 38.7 | 21 / 21 | 16.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 31.4 | 21 / 21 | 18.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 21 / 21 | 1.13 – 1.77 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,436.4 | 21 / 21 | 5,076.1 – 39,592.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,232.7 | 21 / 21 | 2,182.1 – 27,629.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 21 / 21 | 14.2 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 21 / 21 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:53 | 21 / 21 | 20:14 – 40:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 21 / 21 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 16 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.1 | 21 / 21 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable