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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.2 | 15 / 15 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 15.7 | 15 / 15 | 8.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 15 / 15 | 4.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.62 | 15 / 15 | 0.30 – 10.63 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 15 / 15 | 50.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.7 | 15 / 15 | 6.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 15 / 15 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,927.5 | 15 / 15 | 41,498.0 – 101,161.0 |
Physical damageFinal match statistic reported by the match source. | 42,020.0 | 15 / 15 | 25,658.0 – 54,275.0 |
Magic damageFinal match statistic reported by the match source. | 36,556.3 | 15 / 15 | 14,798.0 – 53,437.0 |
True damageFinal match statistic reported by the match source. | 4,347.0 | 15 / 15 | 200.0 – 12,666.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,803.8 | 15 / 15 | 1,617.9 – 3,590.9 |
Damage takenFinal match statistic reported by the match source. | 114,418.7 | 15 / 15 | 82,325.0 – 171,135.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,990.1 | 15 / 15 | 64,021.0 – 164,467.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,147.6 | 15 / 15 | 38,739.0 – 74,947.0 |
Gold spentFinal match statistic reported by the match source. | 53,855.3 | 15 / 15 | 37,850.0 – 68,778.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,965.3 | 15 / 15 | 1,510.3 – 2,244.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 15 / 15 | 85.6% – 98.1% |
Total CSFinal match statistic reported by the match source. | 995.5 | 15 / 15 | 812.0 – 1,216.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 15 / 15 | 30.7 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 49.4 | 15 / 15 | 4.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -24.9 | 13 / 15 | -73.0 – +12.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -621.3 | 15 / 15 | -5,533.0 – +4,811.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -971.1 | 13 / 15 | -4,056.0 – +1,217.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 227.2 | 15 / 15 | 135.0 – 297.0 |
Vision score / minFinal match statistic reported by the match source. | 7.63 | 15 / 15 | 5.57 – 8.89 |
Wards placedFinal match statistic reported by the match source. | 84.6 | 15 / 15 | 62.0 – 111.0 |
Wards clearedFinal match statistic reported by the match source. | 32.7 | 15 / 15 | 19.0 – 47.0 |
Control wards placedFinal match statistic reported by the match source. | 16.7 | 15 / 15 | 10.0 – 23.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 15 / 15 | 1.07 – 1.71 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,303.3 | 15 / 15 | 3,545.6 – 13,095.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,711.5 | 15 / 15 | 1,875.0 – 7,793.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 15 / 15 | 15.4 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 15 / 15 | 12.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:31 | 15 / 15 | 24:13 – 36:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 15 / 15 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable