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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 11 / 11 | 6.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 19.3 | 11 / 11 | 7.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 26.1 | 9 / 11 | 10.0 – 46.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.28 | 9 / 11 | 1.12 – 7.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 9 / 11 | 53.3% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.6 | 9 / 11 | 16.0 – 70.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 9 / 11 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 9 / 11 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 9 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 9 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.6% | 9 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,555.4 | 9 / 11 | 44,568.0 – 139,405.0 |
Physical damageFinal match statistic reported by the match source. | 40,309.8 | 9 / 11 | 25,402.0 – 75,575.0 |
Magic damageFinal match statistic reported by the match source. | 33,898.2 | 9 / 11 | 15,261.0 – 55,585.0 |
True damageFinal match statistic reported by the match source. | 5,342.4 | 9 / 11 | 493.0 – 11,123.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,561.3 | 9 / 11 | 1,757.0 – 3,462.0 |
Damage takenFinal match statistic reported by the match source. | 111,308.9 | 9 / 11 | 71,795.0 – 146,822.0 |
Damage mitigatedFinal match statistic reported by the match source. | 90,364.7 | 9 / 11 | 58,195.0 – 125,895.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,955.3 | 9 / 11 | 44,043.0 – 84,936.0 |
Gold spentFinal match statistic reported by the match source. | 53,670.4 | 9 / 11 | 42,045.0 – 76,040.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,892.1 | 9 / 11 | 1,736.3 – 2,122.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 9 / 11 | 85.7% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,072.3 | 9 / 11 | 905.0 – 1,460.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 9 / 11 | 31.1 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 24.0 | 9 / 11 | 4.0 – 53.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.7 | 9 / 11 | -88.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -265.7 | 11 / 11 | -4,076.0 – +3,016.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +218.7 | 9 / 11 | -2,690.0 – +2,609.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 236.0 | 9 / 11 | 186.0 – 390.0 |
Vision score / minFinal match statistic reported by the match source. | 7.69 | 9 / 11 | 6.69 – 9.69 |
Wards placedFinal match statistic reported by the match source. | 80.4 | 9 / 11 | 66.0 – 124.0 |
Wards clearedFinal match statistic reported by the match source. | 38.1 | 9 / 11 | 30.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 17.7 | 9 / 11 | 10.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 9 / 11 | 1.01 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,421.7 | 9 / 11 | 4,452.9 – 13,897.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,343.6 | 9 / 11 | 2,030.6 – 9,648.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 9 / 11 | 17.1 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 9 / 11 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:42 | 11 / 11 | 25:22 – 41:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 11 / 11 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 11 / 11 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable