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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.1 | 17 / 17 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 24.0 | 17 / 17 | 4.0 – 43.0 |
AssistsFinal match statistic reported by the match source. | 30.4 | 15 / 17 | 4.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.93 | 15 / 17 | 0.18 – 16.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 15 / 17 | 47.2% – 82.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.9 | 15 / 17 | 6.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 14 / 17 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 15 / 17 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 13.3% | 15 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 6.7% | 15 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,177.3 | 4 / 17 | 0.0 – 3,736.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 731.8 | 4 / 17 | 0.0 – 1,736.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,151.9 | 15 / 17 | 46,565.0 – 153,049.0 |
Physical damageFinal match statistic reported by the match source. | 42,554.7 | 15 / 17 | 16,709.0 – 100,853.0 |
Magic damageFinal match statistic reported by the match source. | 39,534.9 | 15 / 17 | 19,301.0 – 75,529.0 |
True damageFinal match statistic reported by the match source. | 5,058.4 | 15 / 17 | 631.0 – 15,372.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,798.8 | 15 / 17 | 1,611.3 – 4,354.2 |
Damage takenFinal match statistic reported by the match source. | 119,211.2 | 15 / 17 | 71,454.0 – 191,633.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,004.3 | 15 / 17 | 59,162.0 – 166,331.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,295.5 | 15 / 17 | 40,376.0 – 77,825.0 |
Gold spentFinal match statistic reported by the match source. | 52,478.7 | 15 / 17 | 37,920.0 – 74,948.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,872.9 | 15 / 17 | 1,549.5 – 2,306.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 15 / 17 | 75.8% – 97.6% |
Total CSFinal match statistic reported by the match source. | 992.3 | 15 / 17 | 750.0 – 1,296.0 |
CS / minFinal match statistic reported by the match source. | 32.4 | 15 / 17 | 30.3 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 26.3 | 15 / 17 | 6.0 – 70.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.0 | 10 / 17 | -53.0 – +33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,981.3 | 16 / 17 | -7,230.0 – +5,202.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,220.3 | 10 / 17 | -4,610.0 – +2,257.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 244.7 | 15 / 17 | 166.0 – 400.0 |
Vision score / minFinal match statistic reported by the match source. | 7.90 | 15 / 17 | 6.90 – 9.69 |
Wards placedFinal match statistic reported by the match source. | 100.5 | 15 / 17 | 67.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 33.2 | 15 / 17 | 22.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 26.0 | 15 / 17 | 15.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 15 / 17 | 0.94 – 2.37 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,123.7 | 15 / 17 | 3,459.5 – 17,863.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,462.6 | 15 / 17 | 1,277.2 – 13,146.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 15 / 17 | 15.0 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 15 / 17 | 12.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:40 | 17 / 17 | 22:48 – 41:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 17 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 17 / 17 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 11.8% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable